[Mesa-dev] [Bug 66346] shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Mar 7 14:46:26 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=66346
--- Comment #10 from Brian Paul <brianp at vmware.com> ---
(In reply to comment #9)
> (In reply to comment #4)
> > We
> > assume *everywhere* that GLhandleARB == GLuint... to the point that
> > glGetActiveAttrib and glGetActiveAttribARB (and many, many others) are the
> > same function.
>
> (In reply to comment #5)
> > Looks like there's about 20 functions which would have be split into ARB
> > (GLhandleARB) and non-ARB (GLuint) flavors.
>
> Er.. Yes, I glossed over the aliasing issue. So a proper fix is not as
> simple as I painted earlier.
>
> It would however fix the build -- and leave it no less no more broken than
> before.
I've started a patch series to handle GLuint vs. GLhandleARB properly. I'll try
to wrap it up tomorrow.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20140307/d732483b/attachment.html>
More information about the mesa-dev
mailing list