[Mesa-dev] [PATCH] glcpp: Do not remove spaces to preserve locations.
Kenneth Graunke
kenneth at whitecape.org
Sat Mar 8 01:45:52 PST 2014
On 02/05/2014 06:15 AM, Sir Anthony wrote:
> After preprocessing by glcpp all adjacent spaces were replaced by
> single one and glsl parser received column-shifted shader source.
> It negatively affected ast location set up and produced wrong error
> messages for heavily-spaced shaders.
Pushed! Thanks for the patch.
--Ken
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