[Mesa-dev] [PATCH 03/12] glsl/gsraytrace: Use __LINE__ macro to set line numbers in GLSL source strings.
Kenneth Graunke
kenneth at whitecape.org
Sat Mar 8 02:13:13 PST 2014
On 02/05/2014 04:30 PM, Ian Romanick wrote:
> On 02/05/2014 01:07 PM, Fabian Bieler wrote:
>> The hardcoded numbers are a few lines off at the moment.
>> Keeping track of the numbers through further modifications is inconvenient.
>> The __LINE__ "constant" takes care of this automatically.
>>
>> Signed-off-by: Fabian Bieler <fabianbieler at fastmail.fm>
>> ---
>> src/glsl/gsraytrace.cpp | 10 +++++++---
>> 1 file changed, 7 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/glsl/gsraytrace.cpp b/src/glsl/gsraytrace.cpp
>> index 62a584d..31e9fda 100644
>> --- a/src/glsl/gsraytrace.cpp
>> +++ b/src/glsl/gsraytrace.cpp
>> @@ -37,6 +37,10 @@
>> // TODO: use GL_EXT_transform_feedback or GL3 equivalent
>> // TODO: port to piglit too
>>
>> +#define STRINGIFY_(x) #x
>> +#define STRINGIFY(x) STRINGIFY_(x)
>> +#define S__LINE__ STRINGIFY(__LINE__)
>> +
>> static const float INF=9999.9F;
>>
>> static int Win;
>> @@ -67,7 +71,7 @@ float rot[9] = {1,0,0, 0,1,0, 0,0,1};
>> static const char* vsSource =
>> " \n"
>> "#version 120 \n"
>> -"#line 63 63 \n"
>> +"#line " S__LINE__ S__LINE__ "\n"
>
> I don't think this is correct before or after. The first value is the
> line number, and the second value is the source number (like the file
> name in C or C++). Setting the source number to the line number
> seems... weird, at best.
>
> I think
>
> "#line " S__LINE__ "\n"
>
> is correct.
I made this change and pushed the rest of the series. Thanks for
porting these so they actually run!
--Ken
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