[Mesa-dev] [PATCH 4/4] mesa: stop aliasing ARB and core shader API functions

Ian Romanick idr at freedesktop.org
Mon Mar 10 14:09:26 PDT 2014


On 03/10/2014 02:06 PM, Ian Romanick wrote:
> No way.  This will break existing applications on Linux.

This also breaks the libGL <-> DRI driver ABI.  These function entry
points have been aliased for... a decade?  I can't understand why we'd
break our own ABI because of something silly that Apple did.  This feels
like madness.

> On 03/08/2014 05:10 PM, Brian Paul wrote:
>> For example, we now we have separate dispatch functions for
>> glCompileShader(GLuint) and glCompileShaderARB(GLhandleARB).
>>
>> With this change and the previous ones we should be able to build/run
>> on MacOS again (where GLhandleARB is a void pointer, not a GLuint).
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66346
>> ---
>>  src/mapi/glapi/gen/gl_API.xml |   28 +++++++++++++++-------------
>>  src/mesa/main/dlist.c         |    2 +-
>>  2 files changed, 16 insertions(+), 14 deletions(-)
>>
>> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
>> index 7e1946e..76f56c4 100644
>> --- a/src/mapi/glapi/gen/gl_API.xml
>> +++ b/src/mapi/glapi/gen/gl_API.xml
>> @@ -7829,14 +7829,14 @@
>>          <glx ignore="true"/>
>>      </function>
>>  
>> -    <function name="ShaderSourceARB" alias="ShaderSource">
>> +    <function name="ShaderSourceARB" offset="assign">
>>          <param name="shader" type="GLhandleARB"/>
>>          <param name="count" type="GLsizei"/>
>>          <param name="string" type="const GLcharARB **"/>
>>          <param name="length" type="const GLint *"/>
>>      </function>
>>  
>> -    <function name="CompileShaderARB" alias="CompileShader">
>> +    <function name="CompileShaderARB" offset="assign">
>>          <param name="shader" type="GLhandleARB"/>
>>      </function>
>>  
>> @@ -7851,15 +7851,17 @@
>>          <glx ignore="true"/>
>>      </function>
>>  
>> -    <function name="LinkProgramARB" alias="LinkProgram">
>> +    <function name="LinkProgramARB" offset="assign">
>>          <param name="program" type="GLhandleARB"/>
>>      </function>
>>  
>> -    <function name="UseProgramObjectARB" alias="UseProgram">
>> +    <function name="UseProgramObjectARB" offset="assign">
>>          <param name="program" type="GLhandleARB"/>
>> +        <glx ignore="true"/>
>> +        <glx ignore="true"/>
>>      </function>
>>  
>> -    <function name="ValidateProgramARB" alias="ValidateProgram">
>> +    <function name="ValidateProgramARB" offset="assign">
>>          <param name="program" type="GLhandleARB"/>
>>      </function>
>>  
>> @@ -8014,13 +8016,13 @@
>>          <glx ignore="true"/>
>>      </function>
>>  
>> -    <function name="GetUniformLocationARB" alias="GetUniformLocation">
>> +    <function name="GetUniformLocationARB" offset="assign">
>>          <param name="program" type="GLhandleARB"/>
>>          <param name="name" type="const GLcharARB *"/>
>>          <return type="GLint"/>
>>      </function>
>>  
>> -    <function name="GetActiveUniformARB" alias="GetActiveUniform">
>> +    <function name="GetActiveUniformARB" offset="assign">
>>          <param name="program" type="GLhandleARB"/>
>>          <param name="index" type="GLuint"/>
>>          <param name="bufSize" type="GLsizei"/>
>> @@ -8030,19 +8032,19 @@
>>          <param name="name" type="GLcharARB *"/>
>>      </function>
>>  
>> -    <function name="GetUniformfvARB" alias="GetUniformfv">
>> +    <function name="GetUniformfvARB" offset="assign">
>>          <param name="program" type="GLhandleARB"/>
>>          <param name="location" type="GLint"/>
>>          <param name="params" type="GLfloat *"/>
>>      </function>
>>  
>> -    <function name="GetUniformivARB" alias="GetUniformiv">
>> +    <function name="GetUniformivARB" offset="assign">
>>          <param name="program" type="GLhandleARB"/>
>>          <param name="location" type="GLint"/>
>>          <param name="params" type="GLint *"/>
>>      </function>
>>  
>> -    <function name="GetShaderSourceARB" alias="GetShaderSource">
>> +    <function name="GetShaderSourceARB" offset="assign">
>>          <param name="shader" type="GLhandleARB"/>
>>          <param name="bufSize" type="GLsizei"/>
>>          <param name="length" type="GLsizei *"/>
>> @@ -8059,13 +8061,13 @@
>>      <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB"             value="0x8B89"/>
>>      <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"   value="0x8B8A"/>
>>  
>> -    <function name="BindAttribLocationARB" alias="BindAttribLocation">
>> +    <function name="BindAttribLocationARB" offset="assign">
>>          <param name="program" type="GLhandleARB"/>
>>          <param name="index" type="GLuint"/>
>>          <param name="name" type="const GLcharARB *"/>
>>      </function>
>>  
>> -    <function name="GetActiveAttribARB" alias="GetActiveAttrib">
>> +    <function name="GetActiveAttribARB" offset="assign">
>>          <param name="program" type="GLhandleARB"/>
>>          <param name="index" type="GLuint"/>
>>          <param name="bufSize" type="GLsizei"/>
>> @@ -8075,7 +8077,7 @@
>>          <param name="name" type="GLcharARB *"/>
>>      </function>
>>  
>> -    <function name="GetAttribLocationARB" alias="GetAttribLocation">
>> +    <function name="GetAttribLocationARB" offset="assign">
>>          <param name="program" type="GLhandleARB"/>
>>          <param name="name" type="const GLcharARB *"/>
>>          <return type="GLint"/>
>> diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
>> index 6035ec0..b29b440 100644
>> --- a/src/mesa/main/dlist.c
>> +++ b/src/mesa/main/dlist.c
>> @@ -8728,7 +8728,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
>>     SET_BlitFramebuffer(table, save_BlitFramebufferEXT);
>>  
>>     SET_UseProgram(table, save_UseProgram);
>> -//   SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
>> +   SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
>>     SET_Uniform1f(table, save_Uniform1fARB);
>>     SET_Uniform2f(table, save_Uniform2fARB);
>>     SET_Uniform3f(table, save_Uniform3fARB);
>>
> 



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