[Mesa-dev] [PATCH 4/4] mesa: stop aliasing ARB and core shader API functions

Brian Paul brianp at vmware.com
Mon Mar 10 14:39:54 PDT 2014


On 03/10/2014 03:09 PM, Ian Romanick wrote:
> On 03/10/2014 02:06 PM, Ian Romanick wrote:
>> No way.  This will break existing applications on Linux.

How so?  Before, for example, we had glCompileShaderARB(GLhandleARB) and 
glCompileShader(GLuint) libGL entrypoints and GLhandleARB=GLuint.  After 
these changes it's the same story.  No change.


> This also breaks the libGL <-> DRI driver ABI.  These function entry
> points have been aliased for... a decade?  I can't understand why we'd
> break our own ABI because of something silly that Apple did.  This feels
> like madness.

Hmm, I forgot about the libGL / DRI ABI.  Crap.  I guess it's the case 
of using a new libGL with an old DRI driver that would break.  Have we 
even been testing ABI interoperability lately?  I'm not sure how 
libglapi factors into this either.

-Brian



>
>> On 03/08/2014 05:10 PM, Brian Paul wrote:
>>> For example, we now we have separate dispatch functions for
>>> glCompileShader(GLuint) and glCompileShaderARB(GLhandleARB).
>>>
>>> With this change and the previous ones we should be able to build/run
>>> on MacOS again (where GLhandleARB is a void pointer, not a GLuint).
>>>
>>> Bugzilla: https://urldefense.proofpoint.com/v1/url?u=https://bugs.freedesktop.org/show_bug.cgi?id%3D66346&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=lGQMzzTgII0I7jefp2FHq7WtZ%2BTLs8wadB%2BiIj9xpBY%3D%0A&m=NyRHLDQ9XXRXOlj0yttIEHC63yEthyZwjJtNe73pLek%3D%0A&s=e6ecc573de2698ab60e5e674c626b101c0b2b190a5902ace55ef5368b597daf7
>>> ---
>>>   src/mapi/glapi/gen/gl_API.xml |   28 +++++++++++++++-------------
>>>   src/mesa/main/dlist.c         |    2 +-
>>>   2 files changed, 16 insertions(+), 14 deletions(-)
>>>
>>> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
>>> index 7e1946e..76f56c4 100644
>>> --- a/src/mapi/glapi/gen/gl_API.xml
>>> +++ b/src/mapi/glapi/gen/gl_API.xml
>>> @@ -7829,14 +7829,14 @@
>>>           <glx ignore="true"/>
>>>       </function>
>>>
>>> -    <function name="ShaderSourceARB" alias="ShaderSource">
>>> +    <function name="ShaderSourceARB" offset="assign">
>>>           <param name="shader" type="GLhandleARB"/>
>>>           <param name="count" type="GLsizei"/>
>>>           <param name="string" type="const GLcharARB **"/>
>>>           <param name="length" type="const GLint *"/>
>>>       </function>
>>>
>>> -    <function name="CompileShaderARB" alias="CompileShader">
>>> +    <function name="CompileShaderARB" offset="assign">
>>>           <param name="shader" type="GLhandleARB"/>
>>>       </function>
>>>
>>> @@ -7851,15 +7851,17 @@
>>>           <glx ignore="true"/>
>>>       </function>
>>>
>>> -    <function name="LinkProgramARB" alias="LinkProgram">
>>> +    <function name="LinkProgramARB" offset="assign">
>>>           <param name="program" type="GLhandleARB"/>
>>>       </function>
>>>
>>> -    <function name="UseProgramObjectARB" alias="UseProgram">
>>> +    <function name="UseProgramObjectARB" offset="assign">
>>>           <param name="program" type="GLhandleARB"/>
>>> +        <glx ignore="true"/>
>>> +        <glx ignore="true"/>
>>>       </function>
>>>
>>> -    <function name="ValidateProgramARB" alias="ValidateProgram">
>>> +    <function name="ValidateProgramARB" offset="assign">
>>>           <param name="program" type="GLhandleARB"/>
>>>       </function>
>>>
>>> @@ -8014,13 +8016,13 @@
>>>           <glx ignore="true"/>
>>>       </function>
>>>
>>> -    <function name="GetUniformLocationARB" alias="GetUniformLocation">
>>> +    <function name="GetUniformLocationARB" offset="assign">
>>>           <param name="program" type="GLhandleARB"/>
>>>           <param name="name" type="const GLcharARB *"/>
>>>           <return type="GLint"/>
>>>       </function>
>>>
>>> -    <function name="GetActiveUniformARB" alias="GetActiveUniform">
>>> +    <function name="GetActiveUniformARB" offset="assign">
>>>           <param name="program" type="GLhandleARB"/>
>>>           <param name="index" type="GLuint"/>
>>>           <param name="bufSize" type="GLsizei"/>
>>> @@ -8030,19 +8032,19 @@
>>>           <param name="name" type="GLcharARB *"/>
>>>       </function>
>>>
>>> -    <function name="GetUniformfvARB" alias="GetUniformfv">
>>> +    <function name="GetUniformfvARB" offset="assign">
>>>           <param name="program" type="GLhandleARB"/>
>>>           <param name="location" type="GLint"/>
>>>           <param name="params" type="GLfloat *"/>
>>>       </function>
>>>
>>> -    <function name="GetUniformivARB" alias="GetUniformiv">
>>> +    <function name="GetUniformivARB" offset="assign">
>>>           <param name="program" type="GLhandleARB"/>
>>>           <param name="location" type="GLint"/>
>>>           <param name="params" type="GLint *"/>
>>>       </function>
>>>
>>> -    <function name="GetShaderSourceARB" alias="GetShaderSource">
>>> +    <function name="GetShaderSourceARB" offset="assign">
>>>           <param name="shader" type="GLhandleARB"/>
>>>           <param name="bufSize" type="GLsizei"/>
>>>           <param name="length" type="GLsizei *"/>
>>> @@ -8059,13 +8061,13 @@
>>>       <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB"             value="0x8B89"/>
>>>       <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"   value="0x8B8A"/>
>>>
>>> -    <function name="BindAttribLocationARB" alias="BindAttribLocation">
>>> +    <function name="BindAttribLocationARB" offset="assign">
>>>           <param name="program" type="GLhandleARB"/>
>>>           <param name="index" type="GLuint"/>
>>>           <param name="name" type="const GLcharARB *"/>
>>>       </function>
>>>
>>> -    <function name="GetActiveAttribARB" alias="GetActiveAttrib">
>>> +    <function name="GetActiveAttribARB" offset="assign">
>>>           <param name="program" type="GLhandleARB"/>
>>>           <param name="index" type="GLuint"/>
>>>           <param name="bufSize" type="GLsizei"/>
>>> @@ -8075,7 +8077,7 @@
>>>           <param name="name" type="GLcharARB *"/>
>>>       </function>
>>>
>>> -    <function name="GetAttribLocationARB" alias="GetAttribLocation">
>>> +    <function name="GetAttribLocationARB" offset="assign">
>>>           <param name="program" type="GLhandleARB"/>
>>>           <param name="name" type="const GLcharARB *"/>
>>>           <return type="GLint"/>
>>> diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
>>> index 6035ec0..b29b440 100644
>>> --- a/src/mesa/main/dlist.c
>>> +++ b/src/mesa/main/dlist.c
>>> @@ -8728,7 +8728,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
>>>      SET_BlitFramebuffer(table, save_BlitFramebufferEXT);
>>>
>>>      SET_UseProgram(table, save_UseProgram);
>>> -//   SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
>>> +   SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
>>>      SET_Uniform1f(table, save_Uniform1fARB);
>>>      SET_Uniform2f(table, save_Uniform2fARB);
>>>      SET_Uniform3f(table, save_Uniform3fARB);
>>>
>>



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