[Mesa-dev] [PATCH 13/14] mesa: Split the shader texture update logic from fixed function.

Marek Olšák maraeo at gmail.com
Mon May 5 04:46:28 PDT 2014


Good point. No, we don't.

Marek

On Fri, Apr 25, 2014 at 8:07 PM, Eric Anholt <eric at anholt.net> wrote:
> Marek Olšák <maraeo at gmail.com> writes:
>
>> Have you considered disabling creating the fallback textures for
>> hardware which can return the correct constant for a texture fetch if
>> a texture isn't bouńd?
>
> No, I hadn't.  Given that nobody ever intentionally executes with a
> fallback texture, do we care to reduce its overhead?


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