[Mesa-dev] [PATCH 13/14] mesa: Split the shader texture update logic from fixed function.
Brian Paul
brianp at vmware.com
Mon May 5 06:59:55 PDT 2014
On 04/25/2014 12:07 PM, Eric Anholt wrote:
> Marek Olšák <maraeo at gmail.com> writes:
>
>> Have you considered disabling creating the fallback textures for
>> hardware which can return the correct constant for a texture fetch if
>> a texture isn't bouńd?
>
> No, I hadn't. Given that nobody ever intentionally executes with a
> fallback texture, do we care to reduce its overhead?
FWIW, years ago there was a GL screensaver program that rendered with an
incomplete texture state and relied on correctly handling of that to
produce the right image. That would hit the fallback texture code.
I notified the author of the program about the issue back then. In any
case, I wouldn't worry about it.
-Brian
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