[Mesa-dev] [PATCH 3/3] svga: add switch case for PIPE_SHADER_CAP_PREFERRED_IR, remove default case
Brian Paul
brianp at vmware.com
Mon May 5 09:21:29 PDT 2014
Remove default switch case so we're warned of missing cases at compile
time.
---
src/gallium/drivers/svga/svga_screen.c | 18 ++++++++++--------
1 file changed, 10 insertions(+), 8 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index 8c70bb7..bc914b7 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -343,11 +343,12 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
- default:
- debug_printf("Unexpected fragment shader query %u\n", param);
- return 0;
+ case PIPE_SHADER_CAP_PREFERRED_IR:
+ return PIPE_SHADER_IR_TGSI;
}
- break;
+ /* If we get here, we failed to handle a cap above */
+ debug_printf("Unexpected fragment shader query %u\n", param);
+ return 0;
case PIPE_SHADER_VERTEX:
switch (param)
{
@@ -394,11 +395,12 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 0;
- default:
- debug_printf("Unexpected vertex shader query %u\n", param);
- return 0;
+ case PIPE_SHADER_CAP_PREFERRED_IR:
+ return PIPE_SHADER_IR_TGSI;
}
- break;
+ /* If we get here, we failed to handle a cap above */
+ debug_printf("Unexpected vertex shader query %u\n", param);
+ return 0;
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_COMPUTE:
/* no support for geometry or compute shaders at this time */
--
1.7.10.4
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