[Mesa-dev] [PATCH 1/2] mesa: Fix MaxNumLayers for 1D array textures.

Brian Paul brianp at vmware.com
Wed May 7 15:20:03 PDT 2014


On 05/07/2014 03:35 PM, Kenneth Graunke wrote:
> 1D array targets store the number of slices in the Height field.
>
> Cc: "10.2 10.1 10.0" <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>   src/mesa/main/fbobject.c | 2 ++
>   1 file changed, 2 insertions(+)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index ca16ae1..97538bc 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
>         if (att->Layered) {
>            if (att_tex_target == GL_TEXTURE_CUBE_MAP)
>               att_layer_count = 6;
> +         else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
> +            att_layer_count = att->Renderbuffer->Height;
>            else
>               att_layer_count = att->Renderbuffer->Depth;
>         } else {
>

Reviewed-by: Brian Paul <brianp at vmware.com>



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