[Mesa-dev] [PATCH 3/4] i965/Gen7: Set up layer constraints properly for depth buffers
Chris Forbes
chrisf at ijw.co.nz
Wed May 7 22:21:35 PDT 2014
Again, a few problems:
- Layered attachments did not honor MinLayer.
- Non-layered MSAA attachments rendered to the wrong layer due to
dividing by the layer count. All depth buffers use the IMS layout, so
the physical layer count == logical layer count.
- Layered attachments were not limited to irb->layer_count, so we could
render off the end of the texture.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/gen7_misc_state.c | 15 ++++++---------
1 file changed, 6 insertions(+), 9 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c
index b6759f1..593a042 100644
--- a/src/mesa/drivers/dri/i965/gen7_misc_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c
@@ -65,7 +65,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
rb = (struct gl_renderbuffer*) irb;
if (rb) {
- depth = MAX2(rb->Depth, 1);
+ depth = irb->layer_count;
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
@@ -81,19 +81,16 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
+ case GL_TEXTURE_3D:
+ assert(rb);
+ depth = rb->Depth;
+ /* fallthrough */
default:
surftype = translate_tex_target(gl_target);
break;
}
- if (fb->MaxNumLayers > 0 || !irb) {
- min_array_element = 0;
- } else if (irb->mt->num_samples > 1) {
- /* Convert physical layer to logical layer. */
- min_array_element = irb->mt_layer / irb->mt->num_samples;
- } else {
- min_array_element = irb->mt_layer;
- }
+ min_array_element = irb ? irb->mt_layer : 0;
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
--
1.9.2
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