[Mesa-dev] [PATCH 4/4] i965/Gen8: Set up layer constraints properly for depth buffers
Chris Forbes
chrisf at ijw.co.nz
Wed May 7 22:21:36 PDT 2014
Same issues as the previous commit fixed for Gen7:
- Bogus physical->logical layer conversion; depth/stencil surfaces
are still IMS layout on Gen8.
- mt_layer ignored in layered rendering case, which breaks handling
of views with MinLayer.
- Render target array extent not set correctly for arrays.
I'm not able to test this one since I can't get a Broadwell yet, but
it's the same set of fixes as for Gen7.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/gen8_depth_state.c | 15 ++++++---------
1 file changed, 6 insertions(+), 9 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index f6031e9..aeadfef 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -168,7 +168,7 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
rb = (struct gl_renderbuffer *) irb;
if (rb) {
- depth = MAX2(rb->Depth, 1);
+ depth = irb->layer_count;
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
@@ -184,19 +184,16 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
+ case GL_TEXTURE_3D:
+ assert(rb);
+ depth = rb->Depth;
+ /* fallthrough */
default:
surftype = translate_tex_target(gl_target);
break;
}
- if (fb->MaxNumLayers > 0 || !irb) {
- min_array_element = 0;
- } else if (irb->mt->num_samples > 1) {
- /* Convert physical to logical layer. */
- min_array_element = irb->mt_layer / irb->mt->num_samples;
- } else {
- min_array_element = irb->mt_layer;
- }
+ min_array_element = irb ? irb->mt_layer : 0;
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
--
1.9.2
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