[Mesa-dev] [PATCH 4/4] i965/gen8 depth: Set depth size based on LOD0 for 3D textures
Jordan Justen
jordan.l.justen at intel.com
Sat May 10 18:30:52 PDT 2014
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Cc: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/gen8_depth_state.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index 31d6d56..0bed3b4 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -185,8 +185,8 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
depth *= 6;
break;
case GL_TEXTURE_3D:
- assert(rb);
- depth = MAX2(rb->Depth, 1);
+ assert(mt);
+ depth = MAX2(mt->logical_depth0, 1);
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);
--
2.0.0.rc2
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