[Mesa-dev] [v2 5/8] i965/meta: Stencil blits

Topi Pohjolainen topi.pohjolainen at intel.com
Mon May 12 08:42:10 PDT 2014


v2: Create the intel renderbuffer with level hardcoded to zero instead
    of overriding it in the surface state configuration. Also moved the
    dimension adjustments for tiling, mip level, msaa into the render
    buffer creation. Finally prepares for another blit path needed for
    miptree updownsampling.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
 src/mesa/drivers/dri/i965/Makefile.sources        |   1 +
 src/mesa/drivers/dri/i965/brw_context.h           |   6 +
 src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c | 492 ++++++++++++++++++++++
 3 files changed, 499 insertions(+)
 create mode 100644 src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c

diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index 9379fd2..5fc90b5 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -76,6 +76,7 @@ i965_FILES = \
 	brw_lower_texture_gradients.cpp \
 	brw_lower_unnormalized_offset.cpp \
 	brw_meta_updownsample.c \
+	brw_meta_stencil_blit.c \
 	brw_meta_util.c \
 	brw_misc_state.c \
 	brw_object_purgeable.c \
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 6d4a5b5..d6b7f16 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1482,6 +1482,12 @@ GLuint brw_get_rb_for_slice(struct brw_context *brw,
 void brw_meta_updownsample(struct brw_context *brw,
                            struct intel_mipmap_tree *src,
                            struct intel_mipmap_tree *dst);
+
+void brw_meta_fbo_stencil_blit(struct brw_context *brw,
+                               GLfloat srcX0, GLfloat srcY0,
+                               GLfloat srcX1, GLfloat srcY1,
+                               GLfloat dstX0, GLfloat dstY0,
+                               GLfloat dstX1, GLfloat dstY1);
 /*======================================================================
  * brw_misc_state.c
  */
diff --git a/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
new file mode 100644
index 0000000..c38987e
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
@@ -0,0 +1,492 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file brw_meta_stencil_blit.c
+ *
+ * Implements upsampling, downsampling and scaling of stencil miptrees. The
+ * logic can be originally found in brw_blorp_blit.c.
+ * Implementation creates a temporary draw framebuffer object and attaches the
+ * destination stencil buffer attachment as color attachment. Source attachment
+ * is in turn treated as a stencil texture and the glsl program used for the
+ * blitting samples it using stencil-indexing.
+ *
+ * Unfortunately as the data port does not support interleaved msaa-surfaces
+ * (stencil is always IMS), the glsl program needs to handle the writing of
+ * individual samples manually. Surface is configured as if it were single
+ * sampled (with adjusted dimensions) and the glsl program extracts the
+ * sample indices from the input coordinates for correct texturing.
+ *
+ * Target surface is also configured as Y-tiled instead of W-tiled in order
+ * to support generations 6-7. Later hardware supports W-tiled as render target
+ * and the logic here could be simplified for those.
+ */
+
+#include "brw_context.h"
+#include "intel_batchbuffer.h"
+#include "intel_fbo.h"
+
+#include "main/blit.h"
+#include "main/buffers.h"
+#include "main/fbobject.h"
+#include "main/uniforms.h"
+#include "main/texparam.h"
+#include "main/texobj.h"
+#include "main/viewport.h"
+#include "main/enable.h"
+#include "main/blend.h"
+#include "main/varray.h"
+#include "main/shaderapi.h"
+#include "glsl/ralloc.h"
+
+#include "drivers/common/meta.h"
+#include "brw_meta_util.h"
+
+#define FILE_DEBUG_FLAG DEBUG_FBO
+
+struct blit_dims {
+   int src_x0, src_y0, src_x1, src_y1;
+   int dst_x0, dst_y0, dst_x1, dst_y1;
+   bool mirror_x, mirror_y;
+};
+
+static const char *vs_source =
+   "#version 130\n"
+   "in vec2 position;\n"
+   "out vec2 tex_coords;\n"
+   "void main()\n"
+   "{\n"
+   "   tex_coords = (position + 1.0) / 2.0;\n"
+   "   gl_Position = vec4(position, 0.0, 1.0);\n"
+   "}\n";
+
+static const struct sampler_and_fetch {
+  const char *sampler;
+  const char *fetch;
+} samplers[] = {
+   { "uniform usampler2D texSampler;\n",
+     "   out_color = texelFetch(texSampler, txl_coords, 0)" },
+   { "#extension GL_ARB_texture_multisample : enable\n"
+     "uniform usampler2DMS texSampler;\n",
+     "   out_color = texelFetch(texSampler, txl_coords, sample_index)" }
+};
+
+/**
+ * Translating Y-tiled to W-tiled:
+ *
+ *  X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1
+ *  Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1
+ */
+static const char *fs_tmpl =
+   "#version 130\n"
+   "%s"
+   "uniform float src_x_scale;\n"
+   "uniform float src_y_scale;\n"
+   "uniform float src_x_off;\n" /* Top right coordinates of the source */
+   "uniform float src_y_off;\n" /* rectangle in W-tiled space. */
+   "uniform float dst_x_off;\n" /* Top right coordinates of the target */
+   "uniform float dst_y_off;\n" /* rectangle in Y-tiled space. */
+   "uniform float draw_rect_w;\n" /* This is the unnormalized size of the */
+   "uniform float draw_rect_h;\n" /* drawing rectangle in Y-tiled space. */
+   "uniform int dst_x0;\n" /* This is the bounding rectangle in the W-tiled */
+   "uniform int dst_x1;\n" /* space that will be used to skip pixels lying */
+   "uniform int dst_y0;\n" /* outside. In some cases the Y-tiled rectangle */
+   "uniform int dst_y1;\n" /* is larger. */
+   "uniform int dst_num_samples;\n"
+   "in vec2 tex_coords;\n"
+   "ivec2 txl_coords;\n"
+   "int sample_index;\n"
+   "out uvec4 out_color;\n"
+   "\n"
+   "void get_unorm_target_coords()\n"
+   "{\n"
+   "   txl_coords.x = int(tex_coords.x * draw_rect_w + dst_x_off);\n"
+   "   txl_coords.y = int(tex_coords.y * draw_rect_h + dst_y_off);\n"
+   "}\n"
+   "\n"
+   "void translate_dst_to_src()\n"
+   "{\n"
+   "   txl_coords.x = int(float(txl_coords.x) * src_x_scale + src_x_off);\n"
+   "   txl_coords.y = int(float(txl_coords.y) * src_y_scale + src_y_off);\n"
+   "}\n"
+   "\n"
+   "void translate_y_to_w_tiling()\n"
+   "{\n"
+   "   int X = txl_coords.x;\n"
+   "   int Y = txl_coords.y;\n"
+   "   txl_coords.x = (X & int(0xfff4)) >> 1;\n"
+   "   txl_coords.x |= ((Y & int(0x1)) << 2);\n"
+   "   txl_coords.x |= (X & int(0x1));\n"
+   "   txl_coords.y = (Y & int(0xfffe)) << 1;\n"
+   "   txl_coords.y |= ((X & int(0x8)) >> 2);\n"
+   "   txl_coords.y |= ((X & int(0x2)) >> 1);\n"
+   "}\n"
+   "\n"
+   "void decode_msaa()\n"
+   "{\n"
+   "   int X = txl_coords.x;\n"
+   "   int Y = txl_coords.y;\n"
+   "   switch (dst_num_samples) {\n"
+   "   case 0:\n"
+   "      sample_index = 0;\n"
+   "      break;\n"
+   "   case 2:\n"
+   "      txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n"
+   "      sample_index = (X & 0x2) >> 1;\n"
+   "      break;\n"
+   "   case 4:\n"
+   "      txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n"
+   "      txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n"
+   "      sample_index = (Y & 0x2) | ((X & 0x2) >> 1);\n"
+   "      break;\n"
+   "   case 8:\n"
+   "      txl_coords.x = ((X & int(0xfff8)) >> 2) | (X & int(0x1));\n"
+   "      txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n"
+   "      sample_index = (X & 0x4) | (Y & 0x2) | ((X & 0x2) >> 1);\n"
+   "   }\n"
+   "}\n"
+   "\n"
+   "void discard_outside_bounding_rect()\n"
+   "{\n"
+   "   int X = txl_coords.x;\n"
+   "   int Y = txl_coords.y;\n"
+   "   if (X >= dst_x1 || X < dst_x0 || Y >= dst_y1 || Y < dst_y0)\n"
+   "      discard;\n"
+   "}\n"
+   "\n"
+   "void main()\n"
+   "{\n"
+   "   get_unorm_target_coords();\n"
+   "   translate_y_to_w_tiling();\n"
+   "   decode_msaa();"
+   "   discard_outside_bounding_rect();\n"
+   "   translate_dst_to_src();\n"
+   "   %s;\n"
+   "}\n";
+
+/**
+ * Setup uniforms telling the coordinates of the destination rectangle in the
+ * native w-tiled space. These are needed to ignore pixels that lie outside.
+ * The destination is drawn as Y-tiled and in some cases the Y-tiled drawing
+ * rectangle is larger than the original (for example 1x4 w-tiled requires
+ * 16x2 y-tiled).
+ */
+static void
+setup_bounding_rect(GLuint prog, const struct blit_dims *dims)
+{
+   _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x0"), dims->dst_x0);
+   _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x1"), dims->dst_x1);
+   _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y0"), dims->dst_y0);
+   _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y1"), dims->dst_y1);
+}
+
+/**
+ * Setup uniforms telling the destination width, height and the offset. These
+ * are needed to unnoormalize the input coordinates and to correctly translate
+ * between destination and source that may have differing offsets.
+ */
+static void
+setup_drawing_rect(GLuint prog, const struct blit_dims *dims)
+{
+   _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_w"),
+                   dims->dst_x1 - dims->dst_x0);
+   _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_h"),
+                   dims->dst_y1 - dims->dst_y0);
+   _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_x_off"), dims->dst_x0);
+   _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_y_off"), dims->dst_y0);
+}
+
+/**
+ * When not mirroring a coordinate (say, X), we need:
+ *   src_x - src_x0 = (dst_x - dst_x0 + 0.5) * scale
+ * Therefore:
+ *   src_x = src_x0 + (dst_x - dst_x0 + 0.5) * scale
+ *
+ * The program uses "round toward zero" to convert the transformed floating
+ * point coordinates to integer coordinates, whereas the behaviour we actually
+ * want is "round to nearest", so 0.5 provides the necessary correction.
+ *
+ * When mirroring X we need:
+ *   src_x - src_x0 = dst_x1 - dst_x - 0.5
+ * Therefore:
+ *   src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale
+ */
+static void
+setup_coord_coeff(GLuint prog, GLuint multiplier, GLuint offset,
+                  int src_0, int src_1, int dst_0, int dst_1, bool mirror)
+{
+   const float scale = ((float)(src_1 - src_0)) / (dst_1 - dst_0);
+
+   if (mirror) {
+      _mesa_Uniform1f(multiplier, -scale);
+      _mesa_Uniform1f(offset, src_0 + (dst_1 - 0.5) * scale);
+   } else {
+      _mesa_Uniform1f(multiplier, scale);
+      _mesa_Uniform1f(offset, src_0 + (-dst_0 + 0.5) * scale);
+   }
+}
+
+/**
+ * Setup uniforms providing relation between source and destination surfaces.
+ * Destination coordinates are in Y-tiling layout while texelFetch() expects
+ * W-tiled coordinates. Once the destination coordinates are re-interpreted by
+ * the program into the original W-tiled layout, the program needs to know the
+ * offset and scaling factors between the destination and source.
+ * Note that these are calculated in the original W-tiled space before the
+ * destination rectangle is adjusted for possible msaa and Y-tiling.
+ */
+static void
+setup_coord_transform(GLuint prog, const struct blit_dims *dims)
+{
+   setup_coord_coeff(prog,
+                     _mesa_GetUniformLocation(prog, "src_x_scale"),
+                     _mesa_GetUniformLocation(prog, "src_x_off"),
+                     dims->src_x0, dims->src_x1, dims->dst_x0, dims->dst_x1,
+                     dims->mirror_x);
+
+   setup_coord_coeff(prog,
+                     _mesa_GetUniformLocation(prog, "src_y_scale"),
+                     _mesa_GetUniformLocation(prog, "src_y_off"),
+                     dims->src_y0, dims->src_y1, dims->dst_y0, dims->dst_y1,
+                     dims->mirror_y);
+}
+
+static GLuint
+setup_program(struct gl_context *ctx, bool msaa_tex)
+{
+   struct blit_state *blit = &ctx->Meta->Blit;
+   static GLuint prog_cache[] = { 0, 0 };
+   void *mem_ctx;
+   const char *fs_source;
+   const struct sampler_and_fetch *sampler = &samplers[msaa_tex];
+
+   _mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true, 2, 2, 0);
+
+   if (prog_cache[msaa_tex]) {
+      _mesa_UseProgram(prog_cache[msaa_tex]);
+      return prog_cache[msaa_tex];
+   }
+  
+   mem_ctx = ralloc_context(NULL);
+   fs_source = ralloc_asprintf(mem_ctx, fs_tmpl, sampler->sampler,
+                               sampler->fetch);
+   _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
+                                       "i965 stencil blit",
+                                       &prog_cache[msaa_tex]);
+   ralloc_free(mem_ctx);
+
+   return prog_cache[msaa_tex];
+}
+
+/**
+ * Samples in stencil buffer are interleaved, and unfortunately the data port 
+ * does not support it as render target. Therefore the surface is set up as
+ * single sampled and the program handles the interleaving.
+ * In case of single sampled stencil, the render buffer is adjusted with
+ * twice the base level height in order for the program to be able to write
+ * any mip-level. (Used to set the drawing rectangle for the hw).
+ */
+static void
+adjust_msaa(struct blit_dims *dims, int num_samples)
+{
+   if (num_samples == 2) {
+      dims->dst_x0 *= 2;
+      dims->dst_x1 *= 2;
+   } else if (num_samples) {
+      const int x_num_samples = num_samples / 2;
+      dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0 * x_num_samples, num_samples);
+      dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0 * 2, 4);
+      dims->dst_x1 = ALIGN(dims->dst_x1 * x_num_samples, num_samples);
+      dims->dst_y1 = ALIGN(dims->dst_y1 * 2, 4);
+   }
+}
+
+/**
+ * Stencil is mapped as Y-tiled render target and the dimensions need to be
+ * adjusted in order for the Y-tiled rectangle to cover the entire linear
+ * memory space of the original W-tiled rectangle.
+ */
+static void
+adjust_tiling(struct blit_dims *dims, int num_samples)
+{
+   const unsigned x_align = 8, y_align = num_samples > 2 ? 8 : 4;
+
+   dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0, x_align) * 2;
+   dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0, y_align) / 2;
+   dims->dst_x1 = ALIGN(dims->dst_x1, x_align) * 2;
+   dims->dst_y1 = ALIGN(dims->dst_y1, y_align) / 2;
+}
+
+/**
+ * When stencil is mapped as Y-tiled render target the mip-level offsets
+ * calculated for the Y-tiling do not always match the offsets in W-tiling.
+ * Therefore the sampling engine cannot be used for individual mip-level
+ * access but the program needs to do it internally. This can be achieved
+ * by shifting the coordinates of the blit rectangle here.
+ */
+static void
+adjust_mip_level(const struct intel_mipmap_tree *mt,
+                 unsigned level, unsigned layer, struct blit_dims *dims)
+{
+   unsigned x_offset;
+   unsigned y_offset;
+
+   intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
+
+   dims->dst_x0 += x_offset;
+   dims->dst_y0 += y_offset;
+   dims->dst_x1 += x_offset;
+   dims->dst_y1 += y_offset;
+}
+
+static void
+prepare_vertex_data(void)
+{
+   static const struct vertex verts[] = {
+      { .x = -1.0f, .y = -1.0f },
+      { .x =  1.0f, .y = -1.0f },
+      { .x =  1.0f, .y =  1.0f },
+      { .x = -1.0f, .y =  1.0f } };
+
+   _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
+}
+
+static void
+set_read_rb_tex_image(struct gl_context *ctx, struct fb_tex_blit_state *blit,
+                      GLenum *target)
+{
+   const struct gl_renderbuffer_attachment *att =
+      &ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
+   struct gl_renderbuffer *rb = att->Renderbuffer;
+   struct gl_texture_object *tex_obj;
+   unsigned level = 0;
+
+   /* If the renderbuffer is already backed by an tex image, use it. */
+   if (att->Texture) {
+      tex_obj = att->Texture;
+      *target = tex_obj->Target;
+      level = att->TextureLevel;
+   } else {
+      _mesa_meta_bind_rb_as_tex_image(ctx, rb, &blit->tempTex, &tex_obj,
+                                      target);
+   }
+
+   blit->baseLevelSave = tex_obj->BaseLevel;
+   blit->maxLevelSave = tex_obj->MaxLevel;
+   blit->sampler = _mesa_meta_setup_sampler(ctx, tex_obj, *target,
+                                            GL_NEAREST, level);
+}
+
+static void
+brw_meta_stencil_blit(struct brw_context *brw,
+                      struct intel_mipmap_tree *dst_mt,
+                      unsigned dst_level, unsigned dst_layer,
+                      const struct blit_dims *orig_dims)
+{
+   struct gl_context *ctx = &brw->ctx;
+   struct blit_dims dims = *orig_dims;
+   struct fb_tex_blit_state blit;
+   GLuint prog, fbo, rbo;
+   GLenum target;
+
+   _mesa_meta_fb_tex_blit_begin(ctx, &blit);
+
+   _mesa_GenFramebuffers(1, &fbo);
+   /* Force the surface to be configured for level zero. */
+   rbo = brw_get_rb_for_slice(brw, dst_mt, 0, dst_layer, true);
+   adjust_msaa(&dims, dst_mt->num_samples);
+   adjust_tiling(&dims, dst_mt->num_samples);
+
+   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
+   _mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+                                 GL_RENDERBUFFER, rbo);
+   _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
+   ctx->DrawBuffer->_Status = GL_FRAMEBUFFER_COMPLETE;
+
+   set_read_rb_tex_image(ctx, &blit, &target);
+
+   _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE,
+                       GL_STENCIL_INDEX);
+
+   prog = setup_program(ctx, target != GL_TEXTURE_2D);
+   setup_bounding_rect(prog, orig_dims);
+   setup_drawing_rect(prog, &dims);
+   setup_coord_transform(prog, orig_dims);
+
+   _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_num_samples"),
+                   dst_mt->num_samples);
+
+   prepare_vertex_data();
+   _mesa_set_viewport(ctx, 0, dims.dst_x0, dims.dst_y0,
+                      dims.dst_x1 - dims.dst_x0, dims.dst_y1 - dims.dst_y0);
+   _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+   _mesa_set_enable(ctx, GL_DEPTH_TEST, false);
+
+   _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+   _mesa_meta_fb_tex_blit_end(ctx, target, &blit);
+   _mesa_meta_end(ctx);
+
+   _mesa_DeleteRenderbuffers(1, &rbo);
+   _mesa_DeleteFramebuffers(1, &fbo);
+}
+
+void
+brw_meta_fbo_stencil_blit(struct brw_context *brw,
+                          GLfloat src_x0, GLfloat src_y0,
+                          GLfloat src_x1, GLfloat src_y1,
+                          GLfloat dst_x0, GLfloat dst_y0,
+                          GLfloat dst_x1, GLfloat dst_y1)
+{
+   struct gl_context *ctx = &brw->ctx;
+   struct gl_renderbuffer *draw_fb =
+      ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+   const struct intel_renderbuffer *dst_irb = intel_renderbuffer(draw_fb);
+   struct intel_mipmap_tree *dst_mt = dst_irb->mt;
+
+   if (!dst_mt)
+      return;
+
+   if (dst_mt->stencil_mt)
+      dst_mt = dst_mt->stencil_mt;
+
+   bool mirror_x, mirror_y;
+   if (brw_meta_mirror_clip_and_scissor(ctx,
+                                        &src_x0, &src_y0, &src_x1, &src_y1,
+                                        &dst_x0, &dst_y0, &dst_x1, &dst_y1,
+                                        &mirror_x, &mirror_y))
+      return;
+
+   struct blit_dims dims = { .src_x0 = src_x0, .src_y0 = src_y0,
+                             .src_x1 = src_x1, .src_y1 = src_y1,
+                             .dst_x0 = dst_x0, .dst_y0 = dst_y0,
+                             .dst_x1 = dst_x1, .dst_y1 = dst_y1,
+                             .mirror_x = mirror_x, .mirror_y = mirror_y };
+   adjust_mip_level(dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims);
+
+   intel_batchbuffer_emit_mi_flush(brw);
+   _mesa_meta_begin(ctx, MESA_META_ALL);
+   brw_meta_stencil_blit(brw,
+                         dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims);
+   intel_batchbuffer_emit_mi_flush(brw);
+}
-- 
1.8.3.1



More information about the mesa-dev mailing list