[Mesa-dev] [v2 5/8] i965/meta: Stencil blits
Kenneth Graunke
kenneth at whitecape.org
Thu May 15 00:57:42 PDT 2014
On 05/12/2014 08:42 AM, Topi Pohjolainen wrote:
> v2: Create the intel renderbuffer with level hardcoded to zero instead
> of overriding it in the surface state configuration. Also moved the
> dimension adjustments for tiling, mip level, msaa into the render
> buffer creation. Finally prepares for another blit path needed for
> miptree updownsampling.
>
> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/mesa/drivers/dri/i965/Makefile.sources | 1 +
> src/mesa/drivers/dri/i965/brw_context.h | 6 +
> src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c | 492 ++++++++++++++++++++++
> 3 files changed, 499 insertions(+)
> create mode 100644 src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
>
> diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
> index 9379fd2..5fc90b5 100644
> --- a/src/mesa/drivers/dri/i965/Makefile.sources
> +++ b/src/mesa/drivers/dri/i965/Makefile.sources
> @@ -76,6 +76,7 @@ i965_FILES = \
> brw_lower_texture_gradients.cpp \
> brw_lower_unnormalized_offset.cpp \
> brw_meta_updownsample.c \
> + brw_meta_stencil_blit.c \
> brw_meta_util.c \
> brw_misc_state.c \
> brw_object_purgeable.c \
> diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
> index 6d4a5b5..d6b7f16 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.h
> +++ b/src/mesa/drivers/dri/i965/brw_context.h
> @@ -1482,6 +1482,12 @@ GLuint brw_get_rb_for_slice(struct brw_context *brw,
> void brw_meta_updownsample(struct brw_context *brw,
> struct intel_mipmap_tree *src,
> struct intel_mipmap_tree *dst);
> +
> +void brw_meta_fbo_stencil_blit(struct brw_context *brw,
> + GLfloat srcX0, GLfloat srcY0,
> + GLfloat srcX1, GLfloat srcY1,
> + GLfloat dstX0, GLfloat dstY0,
> + GLfloat dstX1, GLfloat dstY1);
> /*======================================================================
> * brw_misc_state.c
> */
> diff --git a/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
> new file mode 100644
> index 0000000..c38987e
> --- /dev/null
> +++ b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
> @@ -0,0 +1,492 @@
> +/*
> + * Copyright © 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * @file brw_meta_stencil_blit.c
> + *
> + * Implements upsampling, downsampling and scaling of stencil miptrees. The
> + * logic can be originally found in brw_blorp_blit.c.
> + * Implementation creates a temporary draw framebuffer object and attaches the
> + * destination stencil buffer attachment as color attachment. Source attachment
> + * is in turn treated as a stencil texture and the glsl program used for the
> + * blitting samples it using stencil-indexing.
> + *
> + * Unfortunately as the data port does not support interleaved msaa-surfaces
> + * (stencil is always IMS), the glsl program needs to handle the writing of
> + * individual samples manually. Surface is configured as if it were single
> + * sampled (with adjusted dimensions) and the glsl program extracts the
> + * sample indices from the input coordinates for correct texturing.
> + *
> + * Target surface is also configured as Y-tiled instead of W-tiled in order
> + * to support generations 6-7. Later hardware supports W-tiled as render target
> + * and the logic here could be simplified for those.
> + */
> +
> +#include "brw_context.h"
> +#include "intel_batchbuffer.h"
> +#include "intel_fbo.h"
> +
> +#include "main/blit.h"
> +#include "main/buffers.h"
> +#include "main/fbobject.h"
> +#include "main/uniforms.h"
> +#include "main/texparam.h"
> +#include "main/texobj.h"
> +#include "main/viewport.h"
> +#include "main/enable.h"
> +#include "main/blend.h"
> +#include "main/varray.h"
> +#include "main/shaderapi.h"
> +#include "glsl/ralloc.h"
> +
> +#include "drivers/common/meta.h"
> +#include "brw_meta_util.h"
> +
> +#define FILE_DEBUG_FLAG DEBUG_FBO
> +
> +struct blit_dims {
> + int src_x0, src_y0, src_x1, src_y1;
> + int dst_x0, dst_y0, dst_x1, dst_y1;
> + bool mirror_x, mirror_y;
> +};
> +
> +static const char *vs_source =
> + "#version 130\n"
> + "in vec2 position;\n"
> + "out vec2 tex_coords;\n"
> + "void main()\n"
> + "{\n"
> + " tex_coords = (position + 1.0) / 2.0;\n"
> + " gl_Position = vec4(position, 0.0, 1.0);\n"
> + "}\n";
> +
> +static const struct sampler_and_fetch {
> + const char *sampler;
> + const char *fetch;
> +} samplers[] = {
> + { "uniform usampler2D texSampler;\n",
> + " out_color = texelFetch(texSampler, txl_coords, 0)" },
> + { "#extension GL_ARB_texture_multisample : enable\n"
> + "uniform usampler2DMS texSampler;\n",
> + " out_color = texelFetch(texSampler, txl_coords, sample_index)" }
> +};
> +
> +/**
> + * Translating Y-tiled to W-tiled:
> + *
> + * X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1
> + * Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1
> + */
> +static const char *fs_tmpl =
> + "#version 130\n"
> + "%s"
> + "uniform float src_x_scale;\n"
> + "uniform float src_y_scale;\n"
> + "uniform float src_x_off;\n" /* Top right coordinates of the source */
> + "uniform float src_y_off;\n" /* rectangle in W-tiled space. */
> + "uniform float dst_x_off;\n" /* Top right coordinates of the target */
> + "uniform float dst_y_off;\n" /* rectangle in Y-tiled space. */
> + "uniform float draw_rect_w;\n" /* This is the unnormalized size of the */
> + "uniform float draw_rect_h;\n" /* drawing rectangle in Y-tiled space. */
> + "uniform int dst_x0;\n" /* This is the bounding rectangle in the W-tiled */
> + "uniform int dst_x1;\n" /* space that will be used to skip pixels lying */
> + "uniform int dst_y0;\n" /* outside. In some cases the Y-tiled rectangle */
> + "uniform int dst_y1;\n" /* is larger. */
> + "uniform int dst_num_samples;\n"
> + "in vec2 tex_coords;\n"
> + "ivec2 txl_coords;\n"
> + "int sample_index;\n"
> + "out uvec4 out_color;\n"
> + "\n"
> + "void get_unorm_target_coords()\n"
> + "{\n"
> + " txl_coords.x = int(tex_coords.x * draw_rect_w + dst_x_off);\n"
> + " txl_coords.y = int(tex_coords.y * draw_rect_h + dst_y_off);\n"
> + "}\n"
> + "\n"
> + "void translate_dst_to_src()\n"
> + "{\n"
> + " txl_coords.x = int(float(txl_coords.x) * src_x_scale + src_x_off);\n"
> + " txl_coords.y = int(float(txl_coords.y) * src_y_scale + src_y_off);\n"
> + "}\n"
> + "\n"
> + "void translate_y_to_w_tiling()\n"
> + "{\n"
> + " int X = txl_coords.x;\n"
> + " int Y = txl_coords.y;\n"
> + " txl_coords.x = (X & int(0xfff4)) >> 1;\n"
> + " txl_coords.x |= ((Y & int(0x1)) << 2);\n"
> + " txl_coords.x |= (X & int(0x1));\n"
> + " txl_coords.y = (Y & int(0xfffe)) << 1;\n"
> + " txl_coords.y |= ((X & int(0x8)) >> 2);\n"
> + " txl_coords.y |= ((X & int(0x2)) >> 1);\n"
> + "}\n"
> + "\n"
> + "void decode_msaa()\n"
> + "{\n"
> + " int X = txl_coords.x;\n"
> + " int Y = txl_coords.y;\n"
> + " switch (dst_num_samples) {\n"
> + " case 0:\n"
> + " sample_index = 0;\n"
> + " break;\n"
> + " case 2:\n"
> + " txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n"
> + " sample_index = (X & 0x2) >> 1;\n"
> + " break;\n"
> + " case 4:\n"
> + " txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n"
> + " txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n"
> + " sample_index = (Y & 0x2) | ((X & 0x2) >> 1);\n"
> + " break;\n"
> + " case 8:\n"
> + " txl_coords.x = ((X & int(0xfff8)) >> 2) | (X & int(0x1));\n"
> + " txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n"
> + " sample_index = (X & 0x4) | (Y & 0x2) | ((X & 0x2) >> 1);\n"
> + " }\n"
> + "}\n"
> + "\n"
> + "void discard_outside_bounding_rect()\n"
> + "{\n"
> + " int X = txl_coords.x;\n"
> + " int Y = txl_coords.y;\n"
> + " if (X >= dst_x1 || X < dst_x0 || Y >= dst_y1 || Y < dst_y0)\n"
> + " discard;\n"
> + "}\n"
> + "\n"
> + "void main()\n"
> + "{\n"
> + " get_unorm_target_coords();\n"
> + " translate_y_to_w_tiling();\n"
> + " decode_msaa();"
> + " discard_outside_bounding_rect();\n"
> + " translate_dst_to_src();\n"
> + " %s;\n"
> + "}\n";
> +
> +/**
> + * Setup uniforms telling the coordinates of the destination rectangle in the
> + * native w-tiled space. These are needed to ignore pixels that lie outside.
> + * The destination is drawn as Y-tiled and in some cases the Y-tiled drawing
> + * rectangle is larger than the original (for example 1x4 w-tiled requires
> + * 16x2 y-tiled).
> + */
> +static void
> +setup_bounding_rect(GLuint prog, const struct blit_dims *dims)
> +{
> + _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x0"), dims->dst_x0);
> + _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x1"), dims->dst_x1);
> + _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y0"), dims->dst_y0);
> + _mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y1"), dims->dst_y1);
> +}
> +
> +/**
> + * Setup uniforms telling the destination width, height and the offset. These
> + * are needed to unnoormalize the input coordinates and to correctly translate
> + * between destination and source that may have differing offsets.
> + */
> +static void
> +setup_drawing_rect(GLuint prog, const struct blit_dims *dims)
> +{
> + _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_w"),
> + dims->dst_x1 - dims->dst_x0);
> + _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_h"),
> + dims->dst_y1 - dims->dst_y0);
> + _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_x_off"), dims->dst_x0);
> + _mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_y_off"), dims->dst_y0);
> +}
> +
> +/**
> + * When not mirroring a coordinate (say, X), we need:
> + * src_x - src_x0 = (dst_x - dst_x0 + 0.5) * scale
> + * Therefore:
> + * src_x = src_x0 + (dst_x - dst_x0 + 0.5) * scale
> + *
> + * The program uses "round toward zero" to convert the transformed floating
> + * point coordinates to integer coordinates, whereas the behaviour we actually
> + * want is "round to nearest", so 0.5 provides the necessary correction.
> + *
> + * When mirroring X we need:
> + * src_x - src_x0 = dst_x1 - dst_x - 0.5
> + * Therefore:
> + * src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale
> + */
> +static void
> +setup_coord_coeff(GLuint prog, GLuint multiplier, GLuint offset,
> + int src_0, int src_1, int dst_0, int dst_1, bool mirror)
> +{
> + const float scale = ((float)(src_1 - src_0)) / (dst_1 - dst_0);
> +
> + if (mirror) {
> + _mesa_Uniform1f(multiplier, -scale);
> + _mesa_Uniform1f(offset, src_0 + (dst_1 - 0.5) * scale);
> + } else {
> + _mesa_Uniform1f(multiplier, scale);
> + _mesa_Uniform1f(offset, src_0 + (-dst_0 + 0.5) * scale);
> + }
> +}
> +
> +/**
> + * Setup uniforms providing relation between source and destination surfaces.
> + * Destination coordinates are in Y-tiling layout while texelFetch() expects
> + * W-tiled coordinates. Once the destination coordinates are re-interpreted by
> + * the program into the original W-tiled layout, the program needs to know the
> + * offset and scaling factors between the destination and source.
> + * Note that these are calculated in the original W-tiled space before the
> + * destination rectangle is adjusted for possible msaa and Y-tiling.
> + */
> +static void
> +setup_coord_transform(GLuint prog, const struct blit_dims *dims)
> +{
> + setup_coord_coeff(prog,
> + _mesa_GetUniformLocation(prog, "src_x_scale"),
> + _mesa_GetUniformLocation(prog, "src_x_off"),
> + dims->src_x0, dims->src_x1, dims->dst_x0, dims->dst_x1,
> + dims->mirror_x);
> +
> + setup_coord_coeff(prog,
> + _mesa_GetUniformLocation(prog, "src_y_scale"),
> + _mesa_GetUniformLocation(prog, "src_y_off"),
> + dims->src_y0, dims->src_y1, dims->dst_y0, dims->dst_y1,
> + dims->mirror_y);
> +}
> +
> +static GLuint
> +setup_program(struct gl_context *ctx, bool msaa_tex)
> +{
> + struct blit_state *blit = &ctx->Meta->Blit;
> + static GLuint prog_cache[] = { 0, 0 };
I wonder about using static storage here, vs. storing it in a context.
I feel like we need to store it in the context, but I can't concretely
think of why this wouldn't work. We can always fix this later if it's a
problem.
> + void *mem_ctx;
> + const char *fs_source;
> + const struct sampler_and_fetch *sampler = &samplers[msaa_tex];
> +
> + _mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true, 2, 2, 0);
> +
> + if (prog_cache[msaa_tex]) {
> + _mesa_UseProgram(prog_cache[msaa_tex]);
> + return prog_cache[msaa_tex];
> + }
> +
> + mem_ctx = ralloc_context(NULL);
> + fs_source = ralloc_asprintf(mem_ctx, fs_tmpl, sampler->sampler,
> + sampler->fetch);
> + _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
> + "i965 stencil blit",
> + &prog_cache[msaa_tex]);
> + ralloc_free(mem_ctx);
You can actually skip the temporary mem_ctx here and just do:
fs_source = ralloc_asprintf(NULL, fs_tmpl, sampler->sampler,
sampler->fetch);
_mesa_meta_compile...
ralloc_free(fs_source);
You're also welcome to use C99 mixed declarations and code in the i965
directory, if you like. (Either way is fine.)
I see no reason to hold up this landing, so for the series:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
My review is pretty weak on the details, but it looks like you're doing
the right sorts of things, in a pretty reasonable manner. The real test
is Piglit. :) We can always fix more things or polish things in
follow-up patches.
You should go ahead and push this. Thanks, Topi!
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