[Mesa-dev] [PATCH] glsl_to_tgsi: Make sure the 'shader' member is always initialized

Michel Dänzer michel at daenzer.net
Thu May 15 20:02:00 PDT 2014


On 16.05.2014 02:28, Carl Worth wrote:
> Michel Dänzer <michel at daenzer.net> writes:
>> Carl, this patch fixes a bug in commit
>> 3e817e7e56806d8adb8f16c35136045c29908944; please hold off on backporting
>> that to the 10.1 branch without this fix.
> 
> Thanks for the heads-up. Our usual pattern here is to squash both
> commits into a single commit on the stable branch. So I'll do that here.

I pushed my fix as 2bab95973d8ad3a84f62670143d6f26c230d9582, but it
sounds like Roland's fix isn't really stable material anyway, so it
might be best to ignore both for now.


-- 
Earthling Michel Dänzer            |                  http://www.amd.com
Libre software enthusiast          |                Mesa and X developer

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