[Mesa-dev] [Bug 78914] [llvmpipe] Front/Backfaces do not cover the same pixels when rasterized

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue May 20 01:09:30 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=78914

--- Comment #2 from Florian Link <florianlink at gmail.com> ---
Created attachment 99394
  --> https://bugs.freedesktop.org/attachment.cgi?id=99394&action=edit
some screenshots showing the problem

I rendered the same cube two times, first culling the front faces, then culling
the back faces. The backside has a red light, so that backside pixels are draw
red. Since the front side is painted, no red pixels should ever be seen. As you
can see on the screenshots, there are red pixels on the edges, depending on the
angle.

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