[Mesa-dev] [Bug 77596] [r600g] random and reproducible crash in Left 4 Dead 2 (bisected)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri May 30 12:46:02 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=77596
--- Comment #7 from Benjamin Bellec <b.bellec at gmail.com> ---
I finally found that I omitted to specify "--prefix=/usr" on build time. Could
this be the source of the crash (eg. if old "includes" were in this place) ?
The game didn't crash since many days, I think that was the issue.
Now I rebuilt mesa like I was doing before, game crashed again, and I got this
error (previously I wasn't launching the game with MESA_DEBUG) :
Mesa: User error: GL_INVALID_VALUE in glMapBufferRange(length = -42702)
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