[Mesa-dev] Removing unused opcodes (TGSI, Mesa IR)
Roland Scheidegger
sroland at vmware.com
Thu Nov 13 10:23:43 PST 2014
It looks like ARR is mildly useful though as hw often can implement it
natively and it benefits at least one state tracker (not that and
optimizing backend couldn't recognize round+arl but llvmpipe wouldn't at
least right now).
So, maybe it would be better to keep it for now.
Roland
Am 13.11.2014 um 17:40 schrieb Marek Olšák:
> Nine can lower ARR into ROUND+ARL easily.
>
> Marek
>
> On Thu, Nov 13, 2014 at 3:33 PM, Jose Fonseca <jfonseca at vmware.com> wrote:
>> It looks like ARR is generated, as src/gallium/state_trackers/nine/nine_shader.c has
>>
>> #define _OPI(o,t,vv1,vv2,pv1,pv2,d,s,h) \
>> { D3DSIO_##o, TGSI_OPCODE_##t, { vv1, vv2 }, { pv1, pv2, }, d, s, h }
>>
>> [...]
>>
>> _OPI(MOVA, ARR, V(2,0), V(3,0), V(0,0), V(0,0), 1, 1, NULL),
>>
>>
>> Jose
>>
>> ________________________________________
>> From: mesa-dev <mesa-dev-bounces at lists.freedesktop.org> on behalf of Eric Anholt <eric at anholt.net>
>> Sent: 13 November 2014 01:43
>> To: Ilia Mirkin
>> Cc: mesa-dev at lists.freedesktop.org
>> Subject: Re: [Mesa-dev] Removing unused opcodes (TGSI, Mesa IR)
>>
>> Ilia Mirkin <imirkin at alum.mit.edu> writes:
>>
>>> AFAIK at least some of these (NRM, ARR, probably others) were being used by
>>> the d3d9 state tracker. Not sure what its status is, but I believe the hope
>>> was to eventually get it into the tree.
>>
>> They've got code for lowering NRM and CND to sanity, and no use of ARR,
>> ARA, X2D, RFL, STR, SFL, or BRA.
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