[Mesa-dev] [PATCH] i965/blorp: Fix hiz ops on MSAA surfaces
Kenneth Graunke
kenneth at whitecape.org
Tue Nov 18 00:56:02 PST 2014
On Tuesday, November 18, 2014 09:49:53 PM Chris Forbes wrote:
> Two things were broken here:
> - The depth/stencil surface dimensions were broken for MSAA.
> - Sample count was programmed incorrectly.
>
> Result was the depth resolve didn't work correctly on MSAA surfaces, and
> so sampling the surface later produced garbage.
>
> Fixes the new piglit test arb_texture_multisample-sample-depth, and
> various artifacts in 'tesseract' with msaa=4 glineardepth=0.
>
> Not observed any piglit regressions on Haswell.
>
> v2: Just set brw_hiz_op_params::dst.num_samples rather than adding a
> helper function (Ken).
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> src/mesa/drivers/dri/i965/brw_blorp.cpp | 1 +
> src/mesa/drivers/dri/i965/gen7_blorp.cpp | 11 +++++++++++
> 2 files changed, 12 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp
b/src/mesa/drivers/dri/i965/brw_blorp.cpp
> index 20ce7b7..0ecf330 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
> @@ -323,6 +323,7 @@ brw_hiz_op_params::brw_hiz_op_params(struct
intel_mipmap_tree *mt,
> */
> depth.width = ALIGN(depth.width, 8);
> depth.height = ALIGN(depth.height, 4);
> + dst.num_samples = mt->num_samples;
>
> x1 = depth.width;
> y1 = depth.height;
> diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
> index 206a6ff..03fc9c8 100644
> --- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
> +++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
> @@ -663,6 +663,17 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context
*brw,
> */
> surfwidth = params->depth.width;
> surfheight = params->depth.height;
> +
> + if (params->dst.num_samples > 1) {
> + /* If this is an MSAA + HIZ op, we need to program the
> + * aligned logical size of the depth surface.
> + */
> + surfwidth = ALIGN(params->depth.mt->logical_width0, 8);
> + surfheight = ALIGN(params->depth.mt->logical_height0, 4);
> + } else {
> + surfwidth = params->depth.width;
> + surfheight = params->depth.height;
> + }
> } else {
> surfwidth = params->depth.mt->logical_width0;
> surfheight = params->depth.mt->logical_height0;
>
Jordan, Chad...could one of you take a look at this? It looks reasonable, but
I always get confused by when/where we do rounding in BLORP.
Chris - we might want to Cc this to stable too.
--Ken
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