[Mesa-dev] [PATCH] i965/blorp: Fix hiz ops on MSAA surfaces
Jordan Justen
jordan.l.justen at intel.com
Tue Nov 18 11:12:37 PST 2014
On 2014-11-18 00:56:02, Kenneth Graunke wrote:
> On Tuesday, November 18, 2014 09:49:53 PM Chris Forbes wrote:
> > Two things were broken here:
> > - The depth/stencil surface dimensions were broken for MSAA.
> > - Sample count was programmed incorrectly.
> >
> > Result was the depth resolve didn't work correctly on MSAA surfaces, and
> > so sampling the surface later produced garbage.
> >
> > Fixes the new piglit test arb_texture_multisample-sample-depth, and
> > various artifacts in 'tesseract' with msaa=4 glineardepth=0.
> >
> > Not observed any piglit regressions on Haswell.
> >
> > v2: Just set brw_hiz_op_params::dst.num_samples rather than adding a
> > helper function (Ken).
> >
> > Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> > ---
> > src/mesa/drivers/dri/i965/brw_blorp.cpp | 1 +
> > src/mesa/drivers/dri/i965/gen7_blorp.cpp | 11 +++++++++++
> > 2 files changed, 12 insertions(+)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp
> b/src/mesa/drivers/dri/i965/brw_blorp.cpp
> > index 20ce7b7..0ecf330 100644
> > --- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
> > +++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
> > @@ -323,6 +323,7 @@ brw_hiz_op_params::brw_hiz_op_params(struct
> intel_mipmap_tree *mt,
> > */
> > depth.width = ALIGN(depth.width, 8);
> > depth.height = ALIGN(depth.height, 4);
> > + dst.num_samples = mt->num_samples;
> >
> > x1 = depth.width;
> > y1 = depth.height;
> > diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
> b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
> > index 206a6ff..03fc9c8 100644
> > --- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
> > +++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
> > @@ -663,6 +663,17 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context
> *brw,
> > */
> > surfwidth = params->depth.width;
> > surfheight = params->depth.height;
> > +
> > + if (params->dst.num_samples > 1) {
> > + /* If this is an MSAA + HIZ op, we need to program the
> > + * aligned logical size of the depth surface.
> > + */
> > + surfwidth = ALIGN(params->depth.mt->logical_width0, 8);
> > + surfheight = ALIGN(params->depth.mt->logical_height0, 4);
Would something like this cover all cases?
surfwidth = params->depth.mt->logical_width0;
surfheight = params->depth.mt->logical_height0;
if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
surfwidth = ALIGN(surfwidth, 8);
surfheight = ALIGN(surfheight, 4);
}
> > + } else {
> > + surfwidth = params->depth.width;
> > + surfheight = params->depth.height;
Duplicate of the code just above.
-Jordan
> > + }
> > } else {
> > surfwidth = params->depth.mt->logical_width0;
> > surfheight = params->depth.mt->logical_height0;
> >
>
> Jordan, Chad...could one of you take a look at this? It looks reasonable, but
> I always get confused by when/where we do rounding in BLORP.
>
> Chris - we might want to Cc this to stable too.
>
> --Ken
>
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