[Mesa-dev] rv635 geometry shader texel fetch

Dave Airlie airlied at gmail.com
Tue Nov 18 23:08:34 PST 2014


On 19 November 2014 17:01, Benjamin Bellec <b.bellec at gmail.com> wrote:
> Hello,
> Did you tried with R600_DEBUG=nosb ?

It won't fix any of the GS tests since they don't use sb at all,

I don't think it fixed the multisample tests either, and I tried a piglit
run with nosb and I feel over somewhere else.

Dave.

> Regards.
>
> Le 19 nov. 2014 07:18, "Dave Airlie" <airlied at gmail.com> a écrit :
>>
>> Hey,
>>
>> I got piglit to run on my laptop rv635,
>>
>> two things seem to hang it
>>
>> geometry shader texel fetches (wierd incorrect values for 2D, hangs for
>> 2DMS)
>> and
>> the clip scissor msaa blits.
>>
>> The main wierdness is that texelFetch gs sampler2D is busted,
>>
>> you get wierd black lines in the middle of the result, like cache
>> lines, I wonder if we have some other badly setup geom shader stuff
>> and it just happens to hang these.
>>
>> Dave.
>> _______________________________________________
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>> mesa-dev at lists.freedesktop.org
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