[Mesa-dev] rv635 geometry shader texel fetch
Marek Olšák
maraeo at gmail.com
Wed Nov 19 02:30:41 PST 2014
The hardware only supports 0..15 constant buffers, but
R600_GS_RING_CONST_BUFFER has index 16, which isn't really a constant
buffer. Maybe that's related to GS stability issues somehow?
Marek
On Wed, Nov 19, 2014 at 7:18 AM, Dave Airlie <airlied at gmail.com> wrote:
> Hey,
>
> I got piglit to run on my laptop rv635,
>
> two things seem to hang it
>
> geometry shader texel fetches (wierd incorrect values for 2D, hangs for 2DMS)
> and
> the clip scissor msaa blits.
>
> The main wierdness is that texelFetch gs sampler2D is busted,
>
> you get wierd black lines in the middle of the result, like cache
> lines, I wonder if we have some other badly setup geom shader stuff
> and it just happens to hang these.
>
> Dave.
More information about the mesa-dev
mailing list