[Mesa-dev] [PATCH 1/7] mesa: Generate GL_INVALID_OPERATION when drawing w/o a VAO in core profile
Ian Romanick
idr at freedesktop.org
Thu Nov 20 11:14:49 PST 2014
From: Ian Romanick <ian.d.romanick at intel.com>
GL 3-ish versions of the spec are less clear that an error should be
generated here, so Ken (and I during review) just missed it in 1afe335.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/api_validate.c | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index bf4fa3e..006fca4 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -79,8 +79,16 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
break;
case API_OPENGL_CORE:
- if (ctx->Array.VAO == ctx->Array.DefaultVAO)
+ /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
+ * Core Profile spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no vertex array
+ * object is bound (see section 10.3.1)."
+ */
+ if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
return GL_FALSE;
+ }
/* fallthrough */
case API_OPENGL_COMPAT:
{
--
1.8.1.4
More information about the mesa-dev
mailing list