[Mesa-dev] [PATCH 1/7] mesa: Generate GL_INVALID_OPERATION when drawing w/o a VAO in core profile

Kenneth Graunke kenneth at whitecape.org
Thu Nov 20 17:19:34 PST 2014


On Thursday, November 20, 2014 11:14:49 AM Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> GL 3-ish versions of the spec are less clear that an error should be
> generated here, so Ken (and I during review) just missed it in 1afe335.
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> ---
>  src/mesa/main/api_validate.c | 10 +++++++++-
>  1 file changed, 9 insertions(+), 1 deletion(-)
> 
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index bf4fa3e..006fca4 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -79,8 +79,16 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
>        break;
>  
>     case API_OPENGL_CORE:
> -      if (ctx->Array.VAO == ctx->Array.DefaultVAO)
> +      /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
> +       * Core Profile spec says:
> +       *
> +       *     "An INVALID_OPERATION error is generated if no vertex array
> +       *     object is bound (see section 10.3.1)."
> +       */
> +      if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
>           return GL_FALSE;
> +      }
>        /* fallthrough */
>     case API_OPENGL_COMPAT:
>        {

This seems okay - we were already prohibiting drawing, you're just adding a GL error.
I thought we already did that, but I can't find any code to do so.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

That said, I don't think we ever resolved whether prohibiting drawing is correct,
given that we support ARB_ES3_compatibility, and ES3 allows this.
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