[Mesa-dev] [PATCH 1/3] nine: Don't use the otherwise-dead SFL opcode in an unreachable path.

Eric Anholt eric at anholt.net
Thu Nov 20 14:31:47 PST 2014


---
 src/gallium/state_trackers/nine/nine_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/state_trackers/nine/nine_shader.c b/src/gallium/state_trackers/nine/nine_shader.c
index cc027b4..9b324c3 100644
--- a/src/gallium/state_trackers/nine/nine_shader.c
+++ b/src/gallium/state_trackers/nine/nine_shader.c
@@ -1615,7 +1615,7 @@ sm1_insn_flags_to_tgsi_setop(BYTE flags)
     case NINED3DSHADER_REL_OP_LE: return TGSI_OPCODE_SLE;
     default:
         assert(!"invalid comparison flags");
-        return TGSI_OPCODE_SFL;
+        return TGSI_OPCODE_SGT;
     }
 }
 
-- 
2.1.1



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