[Mesa-dev] [Bug 86594] Segfault in glGetActiveUniformName

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Nov 22 17:31:58 PST 2014


--- Comment #2 from Chris Forbes <chrisf at ijw.co.nz> ---
Looks like there's more than one thing wrong here.

glGetActiveUniformName is introduced with 3.1/ARB_uniform_buffer_object, which
is not supported on Ironlake. Your test program ends up calling through a null
function pointer, because GLEW never wired it up.

On 2.1, your best option here is glGetActiveUniform.

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