[Mesa-dev] [PATCH 2/4] i965: Pass gl_program pointers into precompile functions.

Kenneth Graunke kenneth at whitecape.org
Mon Nov 24 00:28:20 PST 2014


We'd like to do precompiling for ARB vertex and fragment programs,
which only have gl_program structures - gl_shader_program is NULL.

This patch makes the various precompile functions take a gl_program
parameter directly, rather than accessing it via gl_shader_program.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_fs.cpp     | 12 +++++-------
 src/mesa/drivers/dri/i965/brw_fs.h       |  4 +++-
 src/mesa/drivers/dri/i965/brw_gs.c       | 12 +++++-------
 src/mesa/drivers/dri/i965/brw_gs.h       |  5 ++++-
 src/mesa/drivers/dri/i965/brw_shader.cpp | 13 ++++++++-----
 src/mesa/drivers/dri/i965/brw_vs.c       | 12 +++++-------
 src/mesa/drivers/dri/i965/brw_vs.h       |  4 +++-
 7 files changed, 33 insertions(+), 29 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 054ff2c..f3f69c4 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3749,16 +3749,14 @@ brw_wm_fs_emit(struct brw_context *brw,
 }
 
 bool
-brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
+brw_fs_precompile(struct gl_context *ctx,
+                  struct gl_shader_program *shader_prog,
+                  struct gl_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
    struct brw_wm_prog_key key;
 
-   if (!prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
-      return true;
-
-   struct gl_fragment_program *fp = (struct gl_fragment_program *)
-      prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
+   struct gl_fragment_program *fp = (struct gl_fragment_program *) prog;
    struct brw_fragment_program *bfp = brw_fragment_program(fp);
    bool program_uses_dfdy = fp->UsesDFdy;
 
@@ -3816,7 +3814,7 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
    uint32_t old_prog_offset = brw->wm.base.prog_offset;
    struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;
 
-   bool success = do_wm_prog(brw, prog, bfp, &key);
+   bool success = do_wm_prog(brw, shader_prog, bfp, &key);
 
    brw->wm.base.prog_offset = old_prog_offset;
    brw->wm.prog_data = old_prog_data;
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index d4f663d..f558662 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -797,6 +797,8 @@ private:
 
 bool brw_do_channel_expressions(struct exec_list *instructions);
 bool brw_do_vector_splitting(struct exec_list *instructions);
-bool brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx,
+                       struct gl_shader_program *shader_prog,
+                       struct gl_program *prog);
 
 struct brw_reg brw_reg_from_fs_reg(fs_reg *reg);
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index f44ac26..d51500e 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -374,7 +374,9 @@ const struct brw_tracked_state brw_gs_prog = {
 
 
 bool
-brw_gs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
+brw_gs_precompile(struct gl_context *ctx,
+                  struct gl_shader_program *shader_prog,
+                  struct gl_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
    struct brw_gs_prog_key key;
@@ -382,11 +384,7 @@ brw_gs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
    struct brw_gs_prog_data *old_prog_data = brw->gs.prog_data;
    bool success;
 
-   if (!prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
-      return true;
-
-   struct gl_geometry_program *gp = (struct gl_geometry_program *)
-      prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program;
+   struct gl_geometry_program *gp = (struct gl_geometry_program *) prog;
    struct brw_geometry_program *bgp = brw_geometry_program(gp);
 
    memset(&key, 0, sizeof(key));
@@ -398,7 +396,7 @@ brw_gs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
     */
    key.input_varyings = gp->Base.InputsRead;
 
-   success = do_gs_prog(brw, prog, bgp, &key);
+   success = do_gs_prog(brw, shader_prog, bgp, &key);
 
    brw->gs.base.prog_offset = old_prog_offset;
    brw->gs.prog_data = old_prog_data;
diff --git a/src/mesa/drivers/dri/i965/brw_gs.h b/src/mesa/drivers/dri/i965/brw_gs.h
index 5d4244e..85228eb 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.h
+++ b/src/mesa/drivers/dri/i965/brw_gs.h
@@ -32,8 +32,11 @@ extern "C" {
 
 struct gl_context;
 struct gl_shader_program;
+struct gl_program;
 
-bool brw_gs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx,
+                       struct gl_shader_program *shader_prog,
+                       struct gl_program *prog);
 bool brw_gs_prog_data_compare(const void *a, const void *b);
 
 #ifdef __cplusplus
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 78db484..6a14932 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -55,17 +55,20 @@ brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
  * the eventual NOS used, and thus allows us to produce link failures.
  */
 static bool
-brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
+brw_shader_precompile(struct gl_context *ctx,
+                      struct gl_shader_program *sh_prog)
 {
-   struct brw_context *brw = brw_context(ctx);
+   struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
+   struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
+   struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
 
-   if (!brw_fs_precompile(ctx, prog))
+   if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
       return false;
 
-   if (!brw_gs_precompile(ctx, prog))
+   if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
       return false;
 
-   if (!brw_vs_precompile(ctx, prog))
+   if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
       return false;
 
    return true;
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index edaa82c..bab72cb 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -523,7 +523,9 @@ const struct brw_tracked_state brw_vs_prog = {
 };
 
 bool
-brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
+brw_vs_precompile(struct gl_context *ctx,
+                  struct gl_shader_program *shader_prog,
+                  struct gl_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
    struct brw_vs_prog_key key;
@@ -531,18 +533,14 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
    struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
    bool success;
 
-   if (!prog->_LinkedShaders[MESA_SHADER_VERTEX])
-      return true;
-
-   struct gl_vertex_program *vp = (struct gl_vertex_program *)
-      prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
+   struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
    struct brw_vertex_program *bvp = brw_vertex_program(vp);
 
    memset(&key, 0, sizeof(key));
 
    brw_vec4_setup_prog_key_for_precompile(ctx, &key.base, bvp->id, &vp->Base);
 
-   success = do_vs_prog(brw, prog, bvp, &key);
+   success = do_vs_prog(brw, shader_prog, bvp, &key);
 
    brw->vs.base.prog_offset = old_prog_offset;
    brw->vs.prog_data = old_prog_data;
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index 97308a7..77792d9 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -89,7 +89,9 @@ const unsigned *brw_vs_emit(struct brw_context *brw,
                             struct brw_vs_prog_data *prog_data,
                             void *mem_ctx,
                             unsigned *program_size);
-bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
+bool brw_vs_precompile(struct gl_context *ctx,
+                       struct gl_shader_program *shader_prog,
+                       struct gl_program *prog);
 void brw_vs_debug_recompile(struct brw_context *brw,
                             struct gl_shader_program *prog,
                             const struct brw_vs_prog_key *key);
-- 
2.1.3



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