[Mesa-dev] [PATCH 1/2] glsl: Disallow float literals with the 'f' suffix but no point or exponent
Neil Roberts
neil at linux.intel.com
Wed Nov 26 12:02:58 PST 2014
According to the GLSL spec float literals like â1fâ shouldn't be allowed
without adding a decimal point or an exponent. Apparently the AMD driver also
disallows this so it seems unlikely that anything would be relying on it.
---
This was discussed here:
http://lists.freedesktop.org/archives/mesa-dev/2014-November/071039.html
I've run this through Piglit and it doesn't cause any regressions
except for glsl-floating-constant-120.shader_test but I think that
test is bogus. I've posted a patch to change it here:
http://lists.freedesktop.org/archives/piglit/2014-November/013488.html
src/glsl/glsl_lexer.ll | 4 ----
1 file changed, 4 deletions(-)
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index ad6d32f..419a07b 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -466,10 +466,6 @@ layout {
yylval->real = _mesa_strtof(yytext, NULL);
return FLOATCONSTANT;
}
-[0-9]+[fF] {
- yylval->real = _mesa_strtof(yytext, NULL);
- return FLOATCONSTANT;
- }
true {
yylval->n = 1;
--
1.9.3
More information about the mesa-dev
mailing list