[Mesa-dev] [PATCH] [RFC] MESA_shading_language_130: is this it?

Dave Airlie airlied at gmail.com
Wed Nov 26 18:09:03 PST 2014


Glamor is 4x faster on my ILK using glsl 130 at core text using
x11perf -ftext.

Ian started writing a spec for this extension a while back, which seems like
most of the work, this patch seems to do enough, to advertise GLSL 1.30.

TODO:
fix extension numbering
get piglit to execute tests on this

Just-hacked-up-by: Dave Airlie <airlied at redhat.com>
---
 src/mapi/glapi/gen/MESA_shading_language_130.xml | 255 +++++++++++++++++++++++
 src/mapi/glapi/gen/gl_API.xml                    |   2 +
 src/mesa/drivers/dri/i965/intel_extensions.c     |   5 +
 src/mesa/main/extensions.c                       |   1 +
 src/mesa/main/mtypes.h                           |   1 +
 5 files changed, 264 insertions(+)
 create mode 100644 src/mapi/glapi/gen/MESA_shading_language_130.xml

diff --git a/src/mapi/glapi/gen/MESA_shading_language_130.xml b/src/mapi/glapi/gen/MESA_shading_language_130.xml
new file mode 100644
index 0000000..9aa553d
--- /dev/null
+++ b/src/mapi/glapi/gen/MESA_shading_language_130.xml
@@ -0,0 +1,255 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_MESA_shading_language_130" number="999">
+
+    <enum name="VERTEX_ATTRIB_ARRAY_INTEGER"        value="0x88FD"/>
+    <enum name="SAMPLER_1D_ARRAY"                   value="0x8DC0"/>
+    <enum name="SAMPLER_2D_ARRAY"                   value="0x8DC1"/>
+    <enum name="SAMPLER_1D_ARRAY_SHADOW"            value="0x8DC3"/>
+    <enum name="SAMPLER_2D_ARRAY_SHADOW"            value="0x8DC4"/>
+    <enum name="SAMPLER_CUBE_SHADOW"                value="0x8DC5"/>
+    <enum name="UNSIGNED_INT_VEC2"                  value="0x8DC6"/>
+    <enum name="UNSIGNED_INT_VEC3"                  value="0x8DC7"/>
+    <enum name="UNSIGNED_INT_VEC4"                  value="0x8DC8"/>
+    <enum name="INT_SAMPLER_1D"                     value="0x8DC9"/>
+    <enum name="INT_SAMPLER_2D"                     value="0x8DCA"/>
+    <enum name="INT_SAMPLER_3D"                     value="0x8DCB"/>
+    <enum name="INT_SAMPLER_CUBE"                   value="0x8DCC"/>
+    <enum name="INT_SAMPLER_1D_ARRAY"               value="0x8DCE"/>
+    <enum name="INT_SAMPLER_2D_ARRAY"               value="0x8DCF"/>
+    <enum name="UNSIGNED_INT_SAMPLER_1D"            value="0x8DD1"/>
+    <enum name="UNSIGNED_INT_SAMPLER_2D"            value="0x8DD2"/>
+    <enum name="UNSIGNED_INT_SAMPLER_3D"            value="0x8DD3"/>
+    <enum name="UNSIGNED_INT_SAMPLER_CUBE"          value="0x8DD4"/>
+    <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY"      value="0x8DD6"/>
+    <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY"      value="0x8DD7"/>
+
+    <!-- There is no MIN_PROGRAM_TEXEL_OFFSET in glext.h.  There is
+         MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL
+         3.0).  Same goes for MAX_PROGRAM_TEXEL_OFFSET.
+    -->
+    <enum name="MIN_PROGRAM_TEXEL_OFFSET"               value="0x8904">
+        <size name="Get" mode="get"/>
+    </enum>
+    <enum name="MAX_PROGRAM_TEXEL_OFFSET"               value="0x8905">
+        <size name="Get" mode="get"/>
+    </enum>
+
+    <enum name="CLIP_DISTANCE0"                   value="0x3000"/>
+    <enum name="CLIP_DISTANCE1"                   value="0x3001"/>
+    <enum name="CLIP_DISTANCE2"                   value="0x3002"/>
+    <enum name="CLIP_DISTANCE3"                   value="0x3003"/>
+    <enum name="CLIP_DISTANCE4"                   value="0x3004"/>
+    <enum name="CLIP_DISTANCE5"                   value="0x3005"/>
+    <enum name="CLIP_DISTANCE6"                   value="0x3006"/>
+    <enum name="CLIP_DISTANCE7"                   value="0x3007"/>
+
+    <enum name="MAX_CLIP_DISTANCES"               value="0x0D32"/>
+
+<!--
+    <function name="VertexAttribI1i" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLint"/>
+    </function>
+
+    <function name="VertexAttribI2i" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLint"/>
+        <param name="y" type="GLint"/>
+    </function>
+
+    <function name="VertexAttribI3i" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLint"/>
+        <param name="y" type="GLint"/>
+        <param name="z" type="GLint"/>
+    </function>
+
+    <function name="VertexAttribI4i" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLint"/>
+        <param name="y" type="GLint"/>
+        <param name="z" type="GLint"/>
+        <param name="w" type="GLint"/>
+    </function>
+
+    <function name="VertexAttribI1ui" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLuint"/>
+    </function>
+
+    <function name="VertexAttribI2ui" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
+    </function>
+
+    <function name="VertexAttribI3ui" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
+        <param name="z" type="GLuint"/>
+    </function>
+
+    <function name="VertexAttribI4ui" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
+        <param name="z" type="GLuint"/>
+        <param name="w" type="GLuint"/>
+    </function>
+
+    <function name="VertexAttribI1iv" alias="VertexAttribI1iv">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLint *"/>
+    </function>
+
+    <function name="VertexAttribI2iv" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLint *"/>
+    </function>
+
+    <function name="VertexAttribI3iv" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLint *"/>
+    </function>
+
+    <function name="VertexAttribI4iv" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLint *"/>
+    </function>
+
+    <function name="VertexAttribI1uiv" alias="VertexAttribI1uiv">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLuint *"/>
+    </function>
+
+    <function name="VertexAttribI2uiv" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLuint *"/>
+    </function>
+
+    <function name="VertexAttribI3uiv" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLuint *"/>
+    </function>
+
+    <function name="VertexAttribI4uiv" offset="assign" exec="dynamic">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLuint *"/>
+    </function>
+
+    <function name="VertexAttribI4bv" alias="VertexAttribI4bv">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLbyte *"/>
+    </function>
+
+    <function name="VertexAttribI4sv" alias="VertexAttribI4sv">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLshort *"/>
+    </function>
+
+    <function name="VertexAttribI4ubv" alias="VertexAttribI4ubv">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLubyte *"/>
+    </function>
+
+    <function name="VertexAttribI4usv" alias="VertexAttribI4usv">
+        <param name="index" type="GLuint"/>
+        <param name="v" type="const GLushort *"/>
+    </function>
+
+    <function name="VertexAttribIPointer" alias="VertexAttribIPointer">
+        <param name="index" type="GLuint"/>
+        <param name="size" type="GLint"/>
+        <param name="type" type="GLenum"/>
+        <param name="stride" type="GLsizei"/>
+        <param name="pointer" type="const GLvoid *"/>
+    </function>
+
+    <function name="GetVertexAttribIiv" alias="GetVertexAttribIiv">
+        <param name="index" type="GLuint"/>
+        <param name="pname" type="GLenum"/>
+        <param name="params" type="GLint *"/>
+    </function>
+
+    <function name="GetVertexAttribIuiv" alias="GetVertexAttribIuiv">
+        <param name="index" type="GLuint"/>
+        <param name="pname" type="GLenum"/>
+        <param name="params" type="GLuint *"/>
+    </function>
+
+    <function name="Uniform1ui" alias="Uniform1ui">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint"/>
+    </function>
+
+    <function name="Uniform2ui" alias="Uniform2ui">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
+    </function>
+
+    <function name="Uniform3ui" alias="Uniform3ui">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
+        <param name="z" type="GLuint"/>
+    </function>
+
+    <function name="Uniform4ui" alias="Uniform4ui">
+        <param name="location" type="GLint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
+        <param name="z" type="GLuint"/>
+        <param name="w" type="GLuint"/>
+    </function>
+
+    <function name="Uniform1uiv" alias="Uniform1uiv">
+        <param name="location" type="GLint"/>
+	<param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint *"/>
+    </function>
+
+    <function name="Uniform2uiv" alias="Uniform2uiv">
+        <param name="location" type="GLint"/>
+	<param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint *"/>
+    </function>
+
+    <function name="Uniform3uiv" alias="Uniform3uiv">
+        <param name="location" type="GLint"/>
+	<param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint *"/>
+    </function>
+
+    <function name="Uniform4uiv" alias="Uniform4uiv">
+        <param name="location" type="GLint"/>
+	<param name="count" type="GLsizei"/>
+        <param name="value" type="const GLuint *"/>
+    </function>
+
+    <function name="GetUniformuiv" alias="GetUniformuiv">
+        <param name="program" type="GLuint"/>
+        <param name="location" type="GLint"/>
+        <param name="params" type="GLuint *"/>
+    </function>
+
+    <function name="BindFragDataLocation" alias="BindFragDataLocation">
+        <param name="program" type="GLuint"/>
+        <param name="colorNumber" type="GLuint"/>
+        <param name="name" type="const GLchar *"/>
+    </function>
+
+    <function name="GetFragDataLocation" alias="GetFragDataLocation">
+	<return type="GLint"/>
+        <param name="program" type="GLuint"/>
+        <param name="name" type="const GLchar *"/>
+    </function>
+-->
+</category>
+
+</OpenGLAPI>
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index e1b1246..f346b2f 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -12694,6 +12694,8 @@
     </function>
 </category>
 
+<xi:include href="MESA_shading_language_130.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <category name="GL_MESA_pack_invert" number="300">
     <enum name="PACK_INVERT_MESA"              count="1"  value="0x8758">
         <size name="Get" mode="get"/>
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c
index bbbb76f..9feec36 100644
--- a/src/mesa/drivers/dri/i965/intel_extensions.c
+++ b/src/mesa/drivers/dri/i965/intel_extensions.c
@@ -245,8 +245,13 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.OES_standard_derivatives = true;
    ctx->Extensions.OES_EGL_image_external = true;
 
+   if (brw->gen >= 5)
+      ctx->Extensions.MESA_shading_language_130 = true;
+
    if (brw->gen >= 6)
       ctx->Const.GLSLVersion = 330;
+   else if (brw->gen >= 5)
+      ctx->Const.GLSLVersion = 130;
    else
       ctx->Const.GLSLVersion = 120;
    _mesa_override_glsl_version(&ctx->Const);
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 0df04c2..bb54d8b 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -350,6 +350,7 @@ static const struct extension extension_table[] = {
    { "GL_INGR_blend_func_separate",                o(EXT_blend_func_separate),                 GLL,            1999 },
    { "GL_INTEL_performance_query",                 o(INTEL_performance_query),                       GL | ES2, 2013 },
    { "GL_MESA_pack_invert",                        o(MESA_pack_invert),                        GL,             2002 },
+   { "GL_MESA_shading_language_130",               o(MESA_shading_language_130),               GLL,            2014 },
    { "GL_MESA_texture_signed_rgba",                o(EXT_texture_snorm),                       GL,             2009 },
    { "GL_MESA_window_pos",                         o(dummy_true),                              GLL,            2000 },
    { "GL_MESA_ycbcr_texture",                      o(MESA_ycbcr_texture),                      GL,             2002 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7389baa..020ebef 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3828,6 +3828,7 @@ struct gl_extensions
    GLboolean INTEL_performance_query;
    GLboolean MESA_pack_invert;
    GLboolean MESA_ycbcr_texture;
+   GLboolean MESA_shading_language_130;
    GLboolean NV_conditional_render;
    GLboolean NV_fog_distance;
    GLboolean NV_fragment_program_option;
-- 
1.9.3



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