[Mesa-dev] [PATCH 1/2] glsl: Disallow float literals with the 'f' suffix but no point or exponent

Ian Romanick idr at freedesktop.org
Thu Nov 27 10:05:24 PST 2014


The Mesa a patch and the piglit patch are both

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>


On November 26, 2014 3:08:38 PM Neil Roberts <neil at linux.intel.com> wrote:

> According to the GLSL spec float literals like ‘1f’ shouldn't be allowed
> without adding a decimal point or an exponent. Apparently the AMD driver also
> disallows this so it seems unlikely that anything would be relying on it.
> ---
>
> This was discussed here:
>
> http://lists.freedesktop.org/archives/mesa-dev/2014-November/071039.html
>
> I've run this through Piglit and it doesn't cause any regressions
> except for glsl-floating-constant-120.shader_test but I think that
> test is bogus. I've posted a patch to change it here:
>
> http://lists.freedesktop.org/archives/piglit/2014-November/013488.html
>
>  src/glsl/glsl_lexer.ll | 4 ----
>  1 file changed, 4 deletions(-)
>
> diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
> index ad6d32f..419a07b 100644
> --- a/src/glsl/glsl_lexer.ll
> +++ b/src/glsl/glsl_lexer.ll
> @@ -466,10 +466,6 @@ layout		{
>  			    yylval->real = _mesa_strtof(yytext, NULL);
>  			    return FLOATCONSTANT;
>  			}
> -[0-9]+[fF]		{
> -			    yylval->real = _mesa_strtof(yytext, NULL);
> -			    return FLOATCONSTANT;
> -			}
>
>  true			{
>  			    yylval->n = 1;
> --
> 1.9.3




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