[Mesa-dev] [Bug 84570] Borderlands 2: Constant frame rate drops while playing; really bad with additionl lighting

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Oct 15 09:28:43 PDT 2014


--- Comment #22 from Ian C. Bullard <ibullard at aspyr.com> ---
(In reply to Kai from comment #21)
> From my POV that sounds
> like "supporting" Radeons with the FLOSS driver should be ok or at least not
> worse than nVidia cards. Especially when combined with Andreas' suggestion.
> I've been playing for a few hours (alone and co-op) with this stack and
> DynamicLights=true and it works for me; if you keep DynamicLights off it
> should work for most, shouldn't it?

I'll ask QA to take a look when they have a chance (not soon) and get new
performance numbers.  If it does well enough we'll add support.

> Oh, I thought your previous statements only related to Intel and AMD GPUs
> (especially since nVidia is the only officially supported GPU vendor).

__GL_THREADED_OPTIMIZATIONS=1 smooths things out for Nvidia but there are
hitches every once in a while.

"Supported" for Aspyr means that we have tested it on that hardware/driver and
feel like the experience is good for players using that hardware/driver. 
Nvidia's proprietary driver did that, everything else didn't.  

If you want to stress test the driver and see the performance under high load,
I suggest using the Deploy Beacon part of the "Bright Lights, Flying City"
mission (http://borderlands.wikia.com/wiki/Bright_Lights,_Flying_City) when the
first round of robots arrive near the entrance to Overlook.

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