[Mesa-dev] [Bug 84566] Unify the format conversion code

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 16 23:18:23 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=84566

--- Comment #29 from Iago Toral <itoral at igalia.com> ---
(In reply to Jason Ekstrand from comment #26)
> (In reply to Iago Toral from comment #24)
> > Jason, what do you think we should do for GL_COLOR_INDEX + GL_BITMAP?
> > 
> > Currently this is handled as a special case in the texstore.c ubyte path
> > (store_ubyte_texture), specifically, the special case handles extracting
> > indexed color data so that the incoming pixels can be represented as an RGBA
> > image, then do the conversion from RGBA to dst normally.
> > 
> > We do not have a Mesa format for this combination.
> > 
> > I think we have two options:
> > 1) I guess we could create a mesa_format, detect this case specifically in
> > the master function and handle it there.
> > 2) The other option would be to let clients deal with it. That would involve
> > letting them transform it to RGBA before they call the master function.
> > 
> > What do you think?
> 
> Option 2.  Mesa internally hasn't supported color index in a long time,
> let's not add it back.

What do you mean by not supporting it internally? As I mention in my reply to
Kenneth I see multiple references to GL_COLOR_INDEX in Mesa, there is a
specific path to deal with it in texstore and there are even piglit tests for
this that pass in master...

Just to be clear, when I said "clients" in option 2) I meant clients of the
master function inside Mesa (so things like texstore.c). My idea was that
things like texstore would handle GL_COLOR_INDEX and take care of converting it
to RGBA on their own before calling the master function, but if you say that
GL_COLOR_INDEX is not really supported any more, maybe we should just ignore it
completely and do nothing about it in texstore and friends?

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