[Mesa-dev] [SOC Ideas] Find common patterns in real GLSL shaders
manasij7479 at gmail.com
Thu Oct 16 22:42:32 PDT 2014
I found the idea-page recently and am interested in tackling the
"Find common patterns in real GLSL shaders".
Can anyone point me to any previous work attempted on this if any?
I am interested in this because I like compilers and OpenGL.
And while I have have some practical experience with compilers (GSOC
14  ), my experience with OpenGL is rather limited, but I do
understand how the modern pipeline works and have written a simple C++
abstraction layer for OpenGL ().
Would it be possible to apply for "X.Org Endless Vacation of Code
programs" at this time ?
If so, whom do I contact ?
 Simple OpenGL abstraction layer written by me while learning OpenGL.
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