[Mesa-dev] [SOC Ideas] Find common patterns in real GLSL shaders
Manasij Mukherjee
manasij7479 at gmail.com
Thu Oct 16 22:42:32 PDT 2014
Hi,
I found the idea-page recently and am interested in tackling the
problem labelled
"Find common patterns in real GLSL shaders".
Can anyone point me to any previous work attempted on this if any?
I am interested in this because I like compilers and OpenGL.
And while I have have some practical experience with compilers (GSOC
14 [1] ), my experience with OpenGL is rather limited, but I do
understand how the modern pipeline works and have written a simple C++
abstraction layer for OpenGL ([2]).
Would it be possible to apply for "X.Org Endless Vacation of Code
programs" at this time ?
If so, whom do I contact ?
Thanks
Manasij Mukherjee
[1]
Proposal:
http://www.google-melange.com/gsoc/proposal/public/google/gsoc2014/manasij7479/5629499534213120
Code Samples:
http://www.google-melange.com/gsoc/project/details/google/gsoc2014/manasij7479/5741031244955648
[2] Simple OpenGL abstraction layer written by me while learning OpenGL.
https://github.com/manasij7479/gl
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