[Mesa-dev] [SOC Ideas] Find common patterns in real GLSL shaders

Timothy Arceri t_arceri at yahoo.com.au
Wed Oct 22 22:40:48 PDT 2014


On Fri, 2014-10-17 at 11:12 +0530, Manasij Mukherjee wrote:
> Hi,
> I found the idea-page recently and am interested in tackling the
> problem labelled
> "Find common patterns in real GLSL shaders".
> Can anyone point me to any previous work attempted on this if any?

A few people have asked about this previously but not sure if anyone has
started the work. Here is Ian's reply with some extra information from
the last time someone asked about it.

http://lists.freedesktop.org/archives/mesa-dev/2014-August/064790.html

> 
> I am interested in this because I like compilers and OpenGL.
> And while I have have some practical experience with compilers (GSOC
> 14 [1] ), my experience with OpenGL is rather limited, but I do
> understand how the modern pipeline works and have written a simple C++
> abstraction layer for OpenGL ([2]).
> 
> Would it be possible to apply for "X.Org Endless Vacation of Code
> programs" at this time ?
> If so, whom do I contact ?
> 
> Thanks
> Manasij Mukherjee
> 
> [1]
> Proposal:
> http://www.google-melange.com/gsoc/proposal/public/google/gsoc2014/manasij7479/5629499534213120
> Code Samples:
> http://www.google-melange.com/gsoc/project/details/google/gsoc2014/manasij7479/5741031244955648
> 
> [2] Simple OpenGL abstraction layer written by me while learning OpenGL.
> https://github.com/manasij7479/gl
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