[Mesa-dev] [PATCH] glsl: Delete unused gl_uniform_driver_format enum values.
Ian Romanick
idr at freedesktop.org
Tue Oct 21 08:05:43 PDT 2014
I have this exact patch setting in me queue to send out.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
I had initially thought about going the other way, and using the enums
instead of UniformBooleanTrue. I think the UniformBooleanTrue method is
slightly more efficient since there is only one place where value
conversions occur.
On 10/16/2014 09:28 AM, Kenneth Graunke wrote:
> A while back, Matt made the uniform upload functions simply upload
> ctx->Const.UniformBooleanTrue for boolean values instead of 0/1, which
> removed the need to convert it later. We also set UniformBooleanTrue to
> 1.0f for drivers which want to treat booleans as 0.0/1.0f.
>
> Nothing ever sets these, so they are dead.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/glsl/ir_uniform.h | 11 -----------
> src/mesa/main/uniform_query.cpp | 27 ++-------------------------
> 2 files changed, 2 insertions(+), 36 deletions(-)
>
> diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h
> index 2f73528..b9ecf7c 100644
> --- a/src/glsl/ir_uniform.h
> +++ b/src/glsl/ir_uniform.h
> @@ -45,17 +45,6 @@ extern "C" {
> enum PACKED gl_uniform_driver_format {
> uniform_native = 0, /**< Store data in the native format. */
> uniform_int_float, /**< Store integer data as floats. */
> - uniform_bool_float, /**< Store boolean data as floats. */
> -
> - /**
> - * Store boolean data as integer using 1 for \c true.
> - */
> - uniform_bool_int_0_1,
> -
> - /**
> - * Store boolean data as integer using ~0 for \c true.
> - */
> - uniform_bool_int_0_not0
> };
>
> struct gl_uniform_driver_storage {
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 1592c9b..f747cd5 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -533,8 +533,7 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
> dst += array_index * store->element_stride;
>
> switch (store->format) {
> - case uniform_native:
> - case uniform_bool_int_0_1: {
> + case uniform_native: {
> unsigned j;
> unsigned v;
>
> @@ -550,8 +549,7 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
> break;
> }
>
> - case uniform_int_float:
> - case uniform_bool_float: {
> + case uniform_int_float: {
> const int *isrc = (const int *) src;
> unsigned j;
> unsigned v;
> @@ -572,27 +570,6 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
> break;
> }
>
> - case uniform_bool_int_0_not0: {
> - const int *isrc = (const int *) src;
> - unsigned j;
> - unsigned v;
> - unsigned c;
> -
> - for (j = 0; j < count; j++) {
> - for (v = 0; v < vectors; v++) {
> - for (c = 0; c < components; c++) {
> - ((int *) dst)[c] = *isrc == 0 ? 0 : ~0;
> - isrc++;
> - }
> -
> - dst += store->vector_stride;
> - }
> -
> - dst += extra_stride;
> - }
> - break;
> - }
> -
> default:
> assert(!"Should not get here.");
> break;
>
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