[Mesa-dev] [PATCH 2/4] u_blitter: create basic fs shaders in util_blitter_cache_all_shaders()
Brian Paul
brianp at vmware.com
Wed Oct 22 14:16:29 PDT 2014
We need to create all fs shaders in this function.
---
src/gallium/auxiliary/util/u_blitter.c | 13 ++++++++++++-
1 file changed, 12 insertions(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index abcacff..830d82f 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -1012,7 +1012,8 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
void util_blitter_cache_all_shaders(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_screen *screen = blitter->pipe->screen;
+ struct pipe_context *pipe = blitter->pipe;
+ struct pipe_screen *screen = pipe->screen;
unsigned samples, j, f, target, max_samples;
boolean has_arraytex, has_cubearraytex;
@@ -1073,6 +1074,16 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
}
}
+ ctx->fs_empty = util_make_empty_fragment_shader(pipe);
+
+ ctx->fs_write_one_cbuf =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, FALSE);
+
+ ctx->fs_write_all_cbufs =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, TRUE);
+
ctx->cached_all_shaders = TRUE;
}
--
1.7.10.4
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