[Mesa-dev] [Bug 65534] Piglit glx_glx-multithread-shader-compile randomly aborts or core dumps
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 23 09:11:00 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=65534
Eero Tamminen <eero.t.tamminen at intel.com> changed:
What |Removed |Added
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CC| |eero.t.tamminen at intel.com
--- Comment #4 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Eric Anholt from comment #2)
> There is general memory corruption due to lack of locking,
> which manifests in various ways including aborts and core dumps.
Would Valgrind thread & memory debuggers help in finding the issues:
http://valgrind.org/docs/manual/hg-manual.html
http://valgrind.org/docs/manual/drd-manual.html
http://valgrind.org/docs/manual/mc-manual.html
http://valgrind.org/docs/manual/sg-manual.html
or are they already known?
(New GCC & LLVM tools and mutrace might also be interesting in tracking down
issues: http://0pointer.de/blog/projects/mutrace.html)
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