[Mesa-dev] [PATCH 04/15] linker: Rely on _mesa_clear_shader_program_data to clear link information

Ian Romanick idr at freedesktop.org
Thu Oct 23 09:35:19 PDT 2014


From: Ian Romanick <ian.d.romanick at intel.com>

_mesa_link_shader_program already calls _mesa_clear_shader_program_data
before calling link_shaders, so this is already done.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/glsl/linker.cpp                 | 14 --------------
 src/glsl/main.cpp                   |  2 ++
 src/glsl/standalone_scaffolding.cpp | 28 ++++++++++++++++++++++++++++
 src/glsl/standalone_scaffolding.h   |  4 ++++
 4 files changed, 34 insertions(+), 14 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 47a722d..b0d2e6e 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2484,20 +2484,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
    prog->Validated = false;
    prog->_Used = false;
 
-   ralloc_free(prog->InfoLog);
-   prog->InfoLog = ralloc_strdup(NULL, "");
-
-   ralloc_free(prog->UniformBlocks);
-   prog->UniformBlocks = NULL;
-   prog->NumUniformBlocks = 0;
-   for (int i = 0; i < MESA_SHADER_STAGES; i++) {
-      ralloc_free(prog->UniformBlockStageIndex[i]);
-      prog->UniformBlockStageIndex[i] = NULL;
-   }
-
-   ralloc_free(prog->AtomicBuffers);
-   prog->AtomicBuffers = NULL;
-   prog->NumAtomicBuffers = 0;
    prog->ARB_fragment_coord_conventions_enable = false;
 
    /* Separate the shaders into groups based on their type.
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index feed100..96d3915 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -403,6 +403,8 @@ main(int argc, char **argv)
    }
 
    if ((status == EXIT_SUCCESS) && do_link)  {
+      _mesa_clear_shader_program_data(ctx, whole_program);
+
       link_shaders(ctx, whole_program);
       status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
 
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 2b76dd1..a635c96 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -83,6 +83,34 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
    return shader;
 }
 
+void
+_mesa_clear_shader_program_data(struct gl_context *ctx,
+                                struct gl_shader_program *shProg)
+{
+   unsigned i;
+
+   shProg->NumUserUniformStorage = 0;
+   shProg->UniformStorage = NULL;
+   shProg->NumUniformRemapTable = 0;
+   shProg->UniformRemapTable = NULL;
+   shProg->UniformHash = NULL;
+
+   ralloc_free(shProg->InfoLog);
+   shProg->InfoLog = ralloc_strdup(shProg, "");
+
+   ralloc_free(shProg->UniformBlocks);
+   shProg->UniformBlocks = NULL;
+   shProg->NumUniformBlocks = 0;
+   for (i = 0; i < MESA_SHADER_STAGES; i++) {
+      ralloc_free(shProg->UniformBlockStageIndex[i]);
+      shProg->UniformBlockStageIndex[i] = NULL;
+   }
+
+   ralloc_free(shProg->AtomicBuffers);
+   shProg->AtomicBuffers = NULL;
+   shProg->NumAtomicBuffers = 0;
+}
+
 void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
 {
    memset(ctx, 0, sizeof(*ctx));
diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h
index df783af..b805f40 100644
--- a/src/glsl/standalone_scaffolding.h
+++ b/src/glsl/standalone_scaffolding.h
@@ -45,6 +45,10 @@ extern "C" struct gl_shader *
 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
 
 extern "C" void
+_mesa_clear_shader_program_data(struct gl_context *,
+                                struct gl_shader_program *);
+
+extern "C" void
 _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
                    const char *msg, int len);
 
-- 
1.8.1.4



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