[Mesa-dev] [PATCH 03/15] mesa: Add some missing clean-up to _mesa_clear_shader_program_data
Ian Romanick
idr at freedesktop.org
Thu Oct 23 09:35:18 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
All of this is already done in link_shaders. More clean-ups coming.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/shaderobj.c | 15 ++++++++++++++-
1 file changed, 14 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 693e9a2..785baa2 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -280,8 +280,9 @@ void
_mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
+ unsigned i;
+
if (shProg->UniformStorage) {
- unsigned i;
for (i = 0; i < shProg->NumUserUniformStorage; ++i)
_mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
ralloc_free(shProg->UniformStorage);
@@ -303,6 +304,18 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
assert(shProg->InfoLog != NULL);
ralloc_free(shProg->InfoLog);
shProg->InfoLog = ralloc_strdup(shProg, "");
+
+ ralloc_free(shProg->UniformBlocks);
+ shProg->UniformBlocks = NULL;
+ shProg->NumUniformBlocks = 0;
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ ralloc_free(shProg->UniformBlockStageIndex[i]);
+ shProg->UniformBlockStageIndex[i] = NULL;
+ }
+
+ ralloc_free(shProg->AtomicBuffers);
+ shProg->AtomicBuffers = NULL;
+ shProg->NumAtomicBuffers = 0;
}
--
1.8.1.4
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