[Mesa-dev] [PATCH 08/15] i965: Remove brw_new_shader
Ian Romanick
idr at freedesktop.org
Thu Oct 23 09:35:23 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
It was identical to the default implementation in _mesa_new_shader.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/dri/i965/brw_program.c | 1 -
src/mesa/drivers/dri/i965/brw_shader.cpp | 16 ----------------
src/mesa/drivers/dri/i965/brw_wm.h | 1 -
3 files changed, 18 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index e56ece0..3de96ae 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -236,7 +236,6 @@ void brwInitFragProgFuncs( struct dd_function_table *functions )
functions->IsProgramNative = brwIsProgramNative;
functions->ProgramStringNotify = brwProgramStringNotify;
- functions->NewShader = brw_new_shader;
functions->LinkShader = brw_link_shader;
}
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 21dcf2d..56d7f3f 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -33,22 +33,6 @@ extern "C" {
#include "glsl/glsl_parser_extras.h"
#include "main/shaderapi.h"
-struct gl_shader *
-brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
-{
- struct brw_shader *shader;
-
- shader = rzalloc(NULL, struct brw_shader);
- if (shader) {
- shader->base.Type = type;
- shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
- shader->base.Name = name;
- _mesa_init_shader(ctx, &shader->base);
- }
-
- return &shader->base;
-}
-
/**
* Performs a compile of the shader stages even when we don't know
* what non-orthogonal state will be set, in the hope that it reflects
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index 0e0039b..f7bcc28 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -95,7 +95,6 @@ const unsigned *brw_wm_fs_emit(struct brw_context *brw,
unsigned *final_assembly_size);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
-struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
bool brw_color_buffer_write_enabled(struct brw_context *brw);
bool do_wm_prog(struct brw_context *brw,
--
1.8.1.4
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