[Mesa-dev] [PATCH 08/15] i965: Remove brw_new_shader

Ian Romanick idr at freedesktop.org
Fri Oct 24 19:38:10 PDT 2014


On 10/23/2014 09:35 AM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> It was identical to the default implementation in _mesa_new_shader.
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>  src/mesa/drivers/dri/i965/brw_program.c  |  1 -
>  src/mesa/drivers/dri/i965/brw_shader.cpp | 16 ----------------
>  src/mesa/drivers/dri/i965/brw_wm.h       |  1 -
>  3 files changed, 18 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
> index e56ece0..3de96ae 100644
> --- a/src/mesa/drivers/dri/i965/brw_program.c
> +++ b/src/mesa/drivers/dri/i965/brw_program.c
> @@ -236,7 +236,6 @@ void brwInitFragProgFuncs( struct dd_function_table *functions )
>     functions->IsProgramNative = brwIsProgramNative;
>     functions->ProgramStringNotify = brwProgramStringNotify;
>  
> -   functions->NewShader = brw_new_shader;
>     functions->LinkShader = brw_link_shader;
>  }
>  
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 21dcf2d..56d7f3f 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -33,22 +33,6 @@ extern "C" {
>  #include "glsl/glsl_parser_extras.h"
>  #include "main/shaderapi.h"
>  
> -struct gl_shader *
> -brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
> -{
> -   struct brw_shader *shader;
> -
> -   shader = rzalloc(NULL, struct brw_shader);

Certainly NOT identical to _mesa_new_shader.  Surprisingly, only ONE
piglit test failed (khr_debug-push-pop-group_gl) as a result.

> -   if (shader) {
> -      shader->base.Type = type;
> -      shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
> -      shader->base.Name = name;
> -      _mesa_init_shader(ctx, &shader->base);
> -   }
> -
> -   return &shader->base;
> -}
> -
>  /**
>   * Performs a compile of the shader stages even when we don't know
>   * what non-orthogonal state will be set, in the hope that it reflects
> diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
> index 0e0039b..f7bcc28 100644
> --- a/src/mesa/drivers/dri/i965/brw_wm.h
> +++ b/src/mesa/drivers/dri/i965/brw_wm.h
> @@ -95,7 +95,6 @@ const unsigned *brw_wm_fs_emit(struct brw_context *brw,
>                                 unsigned *final_assembly_size);
>  
>  GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
> -struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
>  
>  bool brw_color_buffer_write_enabled(struct brw_context *brw);
>  bool do_wm_prog(struct brw_context *brw,
> 



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