[Mesa-dev] [PATCH 08/15] i965: Remove brw_new_shader
Kenneth Graunke
kenneth at whitecape.org
Fri Oct 24 22:24:45 PDT 2014
On Friday, October 24, 2014 07:38:10 PM Ian Romanick wrote:
> On 10/23/2014 09:35 AM, Ian Romanick wrote:
> > From: Ian Romanick <ian.d.romanick at intel.com>
> >
> > It was identical to the default implementation in _mesa_new_shader.
> >
> > Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> > ---
> > src/mesa/drivers/dri/i965/brw_program.c | 1 -
> > src/mesa/drivers/dri/i965/brw_shader.cpp | 16 ----------------
> > src/mesa/drivers/dri/i965/brw_wm.h | 1 -
> > 3 files changed, 18 deletions(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_program.c
b/src/mesa/drivers/dri/i965/brw_program.c
> > index e56ece0..3de96ae 100644
> > --- a/src/mesa/drivers/dri/i965/brw_program.c
> > +++ b/src/mesa/drivers/dri/i965/brw_program.c
> > @@ -236,7 +236,6 @@ void brwInitFragProgFuncs( struct dd_function_table
*functions )
> > functions->IsProgramNative = brwIsProgramNative;
> > functions->ProgramStringNotify = brwProgramStringNotify;
> >
> > - functions->NewShader = brw_new_shader;
> > functions->LinkShader = brw_link_shader;
> > }
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp
b/src/mesa/drivers/dri/i965/brw_shader.cpp
> > index 21dcf2d..56d7f3f 100644
> > --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> > +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> > @@ -33,22 +33,6 @@ extern "C" {
> > #include "glsl/glsl_parser_extras.h"
> > #include "main/shaderapi.h"
> >
> > -struct gl_shader *
> > -brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
> > -{
> > - struct brw_shader *shader;
> > -
> > - shader = rzalloc(NULL, struct brw_shader);
>
> Certainly NOT identical to _mesa_new_shader. Surprisingly, only ONE
> piglit test failed (khr_debug-push-pop-group_gl) as a result.
Youch. Yeah, that allocates a different structure. If you ran with
INTEL_DEBUG=perf, it would probably crash a lot.
Moving compiled_once to struct gl_shader and hooking it up elsewhere might not
be crazy. Presumably other drivers want to detect state-based recompiles and
issue performance warnings as well.
Then we could just use gl_shader again.
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