[Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading

Glenn Kennard glenn.kennard at gmail.com
Tue Sep 2 01:42:04 PDT 2014


On Mon, 01 Sep 2014 00:02:18 +0200, Glenn Kennard  
<glenn.kennard at gmail.com> wrote:

> Signed-off-by: Glenn Kennard <glenn.kennard at gmail.com>
> ---
> Tested on radeon 6670, all sample shading piglits pass, no
> regressions, as well as unigine valley basic, tesseract with
> MSAA enabled.
>
> It would be great if one or more people could test this
> on pre-evergreen hardware, and cayman, since I don't
> have any such hardware to test with.
>

R600 is broken by this patch, so consider v1 NAK:ed for now.

Thanks to everyone who helped out with the testing!


/Glenn


More information about the mesa-dev mailing list