[Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading

Benjamin b.bellec at gmail.com
Tue Sep 2 02:59:23 PDT 2014


It's also broken on RV770, tested with Valley 1.0 (64-bit) Basic preset.


2014-09-02 10:42 GMT+02:00 Glenn Kennard <glenn.kennard at gmail.com>:

> On Mon, 01 Sep 2014 00:02:18 +0200, Glenn Kennard <glenn.kennard at gmail.com>
> wrote:
>
>  Signed-off-by: Glenn Kennard <glenn.kennard at gmail.com>
>> ---
>> Tested on radeon 6670, all sample shading piglits pass, no
>> regressions, as well as unigine valley basic, tesseract with
>> MSAA enabled.
>>
>> It would be great if one or more people could test this
>> on pre-evergreen hardware, and cayman, since I don't
>> have any such hardware to test with.
>>
>>
> R600 is broken by this patch, so consider v1 NAK:ed for now.
>
> Thanks to everyone who helped out with the testing!
>
>
> /Glenn
>
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