[Mesa-dev] [Bug 83580] Blender game engine "Motion Blur" filter doesn't work

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Sep 7 14:45:00 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=83580

--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Looks like Blender picked a visual with no accumulation buffer for some reason,
then tried to use it.  We advertise a few with accumulation buffers, so I'm not
sure why it didn't pick one of those.

That said, accumulation buffers are going to be terribly slow (software
rasterized, IIRC) on i965, and that's not likely to be fixed any time soon.

It would be great if Blender would move away from these legacy GL features...

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20140907/a48747dd/attachment.html>


More information about the mesa-dev mailing list