[Mesa-dev] [Bug 81174] Gallium: GL_LINE_LOOP broken with more than 512 points

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Sep 8 04:25:46 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=81174

--- Comment #15 from Florian Link <florianlink at gmail.com> ---
In addition to the above bug, I found that the stippling pattern is reset when
the intermediate buffer is commited. Thus, GL_LINE_STRIP and GL_LINE_LOOP
stipple patterns jump at the same places where the GL_LINE_LOOP bug appears.
The correct solution would be to correctly restart the stipple pattern when
flushing the buffer on long line loops.

Another stippling issue is that stippling does not stay at fixed places when
parts of the line strip is outside of the viewport.

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