[Mesa-dev] [Bug 83785] Shader branches excluded by uniform values are not optimized out

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 12 04:24:20 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=83785

--- Comment #2 from rconde01 at hotmail.com ---
Sorry - I'm talking about llvmpipe (Speaking of...what is the right bug
component to choose for llvmpipe)?

Seems not too simple to fix, but on the other hand some low hanging fruit
(conceptually) to significantly improve performance.

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