[Mesa-dev] [Bug 83785] Shader branches excluded by uniform values are not optimized out

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 12 06:15:44 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=83785

--- Comment #3 from Roland Scheidegger <sroland at vmware.com> ---
(In reply to comment #2)
> Sorry - I'm talking about llvmpipe (Speaking of...what is the right bug
> component to choose for llvmpipe)?
There isn't any, so typically it's other.

> 
> Seems not too simple to fix, but on the other hand some low hanging fruit
> (conceptually) to significantly improve performance.
Don't forget llvmpipe is mostly useful for running simple things, like for
instance desktop compositing, where the shaders might not even have any control
flow. I agree it should help with more complex shaders, but optimizing for that
just wasn't that important - developer time isn't unlimited. But feel free to
give it a try :-).

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20140912/92b8ba52/attachment.html>


More information about the mesa-dev mailing list