[Mesa-dev] [RFC PATCH 11/56] mesa: Require VS if TCS or TES is present in pipeline
Chris Forbes
chrisf at ijw.co.nz
Sat Sep 20 18:40:51 PDT 2014
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/main/pipelineobj.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index b91289e..75edac1 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -767,11 +767,11 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
* executable vertex shader."
*/
if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
- && pipe->CurrentProgram[MESA_SHADER_GEOMETRY]) {
+ && (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] ||
+ pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] ||
+ pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) {
pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
goto err;
-
- /* XXX: tess */
}
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
--
2.1.0
More information about the mesa-dev
mailing list