[Mesa-dev] [RFC PATCH 10/56] mesa: Generalize sso stage interleaving check for tess
Ian Romanick
idr at freedesktop.org
Tue Sep 30 09:04:02 PDT 2014
On 09/20/2014 06:40 PM, Chris Forbes wrote:
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> src/mesa/main/pipelineobj.c | 53 +++++++++++++++++++++++++++++++--------------
> 1 file changed, 37 insertions(+), 16 deletions(-)
>
> diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
> index c902107..b91289e 100644
> --- a/src/mesa/main/pipelineobj.c
> +++ b/src/mesa/main/pipelineobj.c
> @@ -662,6 +662,38 @@ program_stages_all_active(struct gl_pipeline_object *pipe,
> return status;
> }
>
> +static bool
> +program_stages_interleaved_illegally(struct gl_pipeline_object *pipe)
const
> +{
> + struct gl_shader_program *prev = NULL;
> + unsigned i, j;
> +
> + /* Look for programs bound to stages: A -> B -> A, with
> + * any intervening sequence of unrelated programs or
> + * empty stages
> + */
I think this (and perhaps the next comment) are wrapped too narrow. :)
> +
> + for (i = 0; i < MESA_SHADER_STAGES; i++) {
> + /* Empty stages anywhere in the pipe are OK */
> + if (!pipe->CurrentProgram[i])
> + continue;
> +
> + if (prev && pipe->CurrentProgram[i] != prev) {
> + /* We've seen an A -> B transition; look at the rest of
> + * the pipe to see if we ever see A again.
> + */
> + for (j = i + 1; j < MESA_SHADER_STAGES; j++) {
> + if (pipe->CurrentProgram[j] == prev)
> + return true;
> + }
> + }
It took me a bit to convince myself that this code is correct. I think
this would be a good place for a unit test.
Since this is a good clean-up for this code, I think it could also land
before the reset of the series.
> +
> + prev = pipe->CurrentProgram[i];
> + }
> +
> + return false;
> +}
> +
> extern GLboolean
> _mesa_validate_program_pipeline(struct gl_context* ctx,
> struct gl_pipeline_object *pipe,
> @@ -714,22 +746,11 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
> * Without Tesselation, the only case where this can occur is the geometry
> * shader between the fragment shader and vertex shader.
> */
> - if (pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
> - && pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
> - && pipe->CurrentProgram[MESA_SHADER_VERTEX]) {
> - if (pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name == pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name &&
> - pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name != pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name) {
> - pipe->InfoLog =
> - ralloc_asprintf(pipe,
> - "Program %d is active for geometry stage between "
> - "two stages for which another program %d is "
> - "active",
> - pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
> - pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name);
> - goto err;
> - }
> -
> - /* XXX tess */
> + if (program_stages_interleaved_illegally(pipe)) {
> + pipe->InfoLog = ralloc_strdup(pipe, "Program is active for multiple shader"
> + "stages with an intervening stage provided"
> + "by another program");
> + goto err;
> }
>
> /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
>
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